SDL: We don't support directly rendering to PQ swap chains

From ea8df4657535812c9f7ebdfd066d26ac118718e9 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 17 Jun 2024 17:27:14 -0700
Subject: [PATCH] We don't support directly rendering to PQ swap chains

Normally this would be done by creating a PQ swap chain and a linear SRGB render target and doing blending operations in linear space and then final conversion to PQ HDR, but we're going to short-circuit all of that and just support linear SRGB output directly.
---
 src/render/vulkan/SDL_render_vulkan.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c
index 67e5b1aada3d0..e1931242447b8 100644
--- a/src/render/vulkan/SDL_render_vulkan.c
+++ b/src/render/vulkan/SDL_render_vulkan.c
@@ -4057,8 +4057,8 @@ static int VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
     SDL_SetupRendererColorspace(renderer, create_props);
 
     if (renderer->output_colorspace != SDL_COLORSPACE_SRGB &&
-        renderer->output_colorspace != SDL_COLORSPACE_SRGB_LINEAR &&
-        renderer->output_colorspace != SDL_COLORSPACE_HDR10) {
+        renderer->output_colorspace != SDL_COLORSPACE_SRGB_LINEAR
+        /*&& renderer->output_colorspace != SDL_COLORSPACE_HDR10*/) {
         return SDL_SetError("Unsupported output colorspace");
     }