SDL website sneak preview

Hey everybody!
You can get a sneak previous of the new database-driven SDL website at:
http://www.devolution.com:8080

Kudos to Ga?tan de Menten for his extraordinary work in putting together
the scripts and database tables driving the new site.

If you’re maintaining an SDL-based product, feel free to create yourself
and account and update your product entry (or add it, if it’s missing).

Feedback is welcome!

The main SDL website will be under construction for the next few days, as
the new code is migrated in, so please pardon the dust.

Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

-----Oorspronkelijk bericht-----
Van: slouken [mailto:slouken at devolution.com]
Verzonden: maandag 13 mei 2002 9:53
Aan: sdl
Onderwerp: [SDL] SDL website sneak preview

Hey everybody!
You can get a sneak previous of the new database-driven SDL
website at:
http://www.devolution.com:8080

w00t! Great work Sam!

If you’re maintaining an SDL-based product, feel free to
create yourself
and account and update your product entry (or add it, if it’s
missing).

Feedback is welcome!

Ok, here are some things that would be nice to be implented :

  • When adding an application/library/etc it would be great that
    the contact e-mail address is allready filled in by using the
    account e-mail adres;
  • Selection of licenses (OpenSource, BSD, Freeware, ClosedSource,
    etc) when adding applications/library/etc.

Some more will popup in my mind eventually :wink:

BTW, I saw that some logo’s aren’t functional. But this will be
done in the future I presume (as I can read in the following
text below).

The main SDL website will be under construction for the next
few days, as
the new code is migrated in, so please pardon the dust.

We will! :slight_smile:

Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Regards,

Niels Wagenaar
BoyCott Advance/SDL, Cygne/SDL, Handy/SDL and NeoPocott/SDL developer.
http://sdlemu.ngemu.com

Hey everybody!
You can get a sneak previous of the new database-driven SDL website at:
http://www.devolution.com:8080
[snip]
Feedback is welcome!
Great work!

BTW, someone should update the OpenGL intro
http://www.libsdl.org/opengl/intro.html) to the new website design of nehe
(lesson2.asp -> lesson.asp?l=02).

I’ve done a quick replace of the broken links and copied it to my sourceforge
webspace:
http://libufo.sourceforge.net/libsdl/opengl/intro.htmlOn Monday 13 May 2002 09:53, Sam Lantinga wrote:


Johannes Schmidt

< http://libufo.sourceforge.net > Your widget set for OpenGL

If you’re maintaining an SDL-based product, feel free to create yourself
and account and update your product entry (or add it, if it’s missing).

It would be nice if it was possible to add also new ports of existing SDL
programs and to be able to specify also other platform different from the
listed ones, for instance most of the projects in the game category and a
lot of libraries works with the SDL Amiga version without a single
modification to the code, often it’s enough a simple configure/make.

Bye,
Gabry (gabrielegreco at tin.it)

At 14.27 13/05/2002 +0200, you wrote:

It would be nice if it was possible to add also new ports of existing SDL
programs and to be able to specify also other platform different from the
listed ones, for instance most of the projects in the game category and a
lot of libraries works with the SDL Amiga version without a single
modification to the code, often it’s enough a simple configure/make.

I’m replying myself only to make my mail a bit more constructive :slight_smile:

Let’s get a project from one of the lists:

xrick - a complete rewrite of Rick Dangerous ™
http://www.bigorno.net/xrick/
contact: bigorno at bigorno.net
Linux: 75%
MacOS: 75%

Only the owner can change the project and maybe he doesn’t want to support
a platform he cannot test, so it can be created an optional
field for each project: “Additional ports” (or 3rd parties ports or
something like that)

This field will contain: platform, status, URL to get it and e-mail contact.

xrick - a complete rewrite of Rick Dangerous ™
http://www.bigorno.net/xrick/
contact: bigorno at bigorno.net
Linux: 75%
MacOS: 75%
Additional ports:
http://my.web.url/my_xrick_webpage
contact: my at email.addr
Win32: 50%
AmigaOS: 75%

Obviously every libsdl.org member can ADD a port to every SDL project, the
port can be removed from the original author of the list entry or the
author of the additional port.

If the additional port is added to the official source tree this work is
not needed, but often people need a binary distribution, and it’s not easy
to make it if the original author don’t have the machine/crosscompiler to
do it!

BTW: I’ve seen that in the beta website the “contact” field misses the AT
("@") in every e-mail address of the lists :slight_smile:

Bye,
Gabry (gabrielegreco at tin.it)

Hi!

BTW: I’ve seen that in the beta website the “contact” field misses the AT
("@") in every e-mail address of the lists :slight_smile:

That is intentional - it is an attempt at preventing spambots from
harvesting the email addresses.

Regards,

Steve**********************************************************************
This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.

This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.

www.mimesweeper.com


At 2:49 PM +0200 5/13/02, Gabriele Greco wrote:

Let’s get a project from one of the lists:

xrick - a complete rewrite of Rick Dangerous ™
http://www.bigorno.net/xrick/
contact: bigorno at bigorno.net
Linux: 75%
MacOS: 75%

Only the owner can change the project and maybe he doesn’t want to
support a platform he cannot test, so it can be created an optional
field for each project: “Additional ports” (or 3rd parties ports or
something like that)

This is a good idea. I have been doing Mac OS X SDL ports and the
same applies as does to the Amiga.

-Ben–
http://homepage.mac.com/bhines/

It’s not a bug, it’s a feature :slight_smile:
It is a counter measure against spam mails.

Three months ago, I recived lots of spam mails to my sourceforge mailing
address which is only listed on my (and libSDL’s) website.

The automatic mail grabbers of spam mailers can’t decode a mail address
without AT sign or even mailto tag.On Monday 13 May 2002 14:49, Gabriele Greco wrote:

BTW: I’ve seen that in the beta website the “contact” field misses the AT
("@") in every e-mail address of the lists :slight_smile:


Johannes Schmidt

< http://libufo.sourceforge.net > Your widget set for OpenGL

Only the owner can change the project and maybe he doesn’t want to support
a platform he cannot test, so it can be created an optional
field for each project: “Additional ports” (or 3rd parties ports or
something like that)
hmmm… I personnally don’t like the idea. I think that in this case, the
port writer should contact the author to post a link to the port on his page
and possibly also update the SDL page with the OS supported. Well… We’ll
see what Sam thinks of this. My code is in his hands :wink:

See ya,
Ga?tan.

Looks pretty good, one issue though: the freebsd and qnx icons don’t show.

-Jim> ----- Original Message -----

From: slouken@devolution.com (Sam Lantinga)
To:
Sent: Monday, May 13, 2002 3:53 AM
Subject: [SDL] SDL website sneak preview

Hey everybody!
You can get a sneak previous of the new database-driven SDL website at:
http://www.devolution.com:8080

Kudos to Ga?tan de Menten for his extraordinary work in putting together
the scripts and database tables driving the new site.

If you’re maintaining an SDL-based product, feel free to create yourself
and account and update your product entry (or add it, if it’s missing).

Feedback is welcome!

The main SDL website will be under construction for the next few days, as
the new code is migrated in, so please pardon the dust.

Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

> The automatic mail grabbers of spam mailers can't decode a mail address > without AT sign or even mailto tag.

For now, maybe. For every automated counter-measure one can come up with,
it’s trivial for the spidering spam software authors to get around.

Not having a mailto shouldn’t bother a spider at all.
(Ditto for having an URL without it being an link)

Unfortunately, folks at my LUGOD /insisted/ that our members pages stick
the string “MAPS” (spam, backwards) randomly within e-mail addresses.

Sure, this may confuse spam spiders for the moment, but probably not for
long. It will confuse uninitiated HUMAN visitors forever, though. :^(

-bill!On Mon, May 13, 2002 at 03:19:54PM +0200, Johannes Schmidt wrote:

Unfortunately, this doesn’t always happen. I did an SDL port of Stella
which is quite useful for Zaurus owners, but for the moment, the main branch
of Stella won’t be incorporating it. (They’re already working on their own
SDL port.)

I also did an SDL port of the game XSC. I’ve heard nothing from the
original author since I first e-mailed him, a few weeks ago.

These aren’t “ports of SDL things to other OSes”, but just
"ports of non-SDL things to SDL." It’s a similar issue, though.

I’m actually a good example for the former, though… I only use Linux,
so can only test my stuff under Linux. Sometimes people come out with
MacOSX, BeOS or Windows binaries of my stuff. Often, I just link to their
website (since my quota is getting used up as it is. Their ports often
end up being a few versions behind, too. I’d love it if THEY could
maintain the port info. for me, eg, on the SDL website, too.

-bill!
rambling… sorry :)On Mon, May 13, 2002 at 06:02:11PM +0200, Ga?tan de Menten wrote:

hmmm… I personnally don’t like the idea. I think that in this case, the
port writer should contact the author to post a link to the port on his page
and possibly also update the SDL page with the OS supported. Well… We’ll
see what Sam thinks of this. My code is in his hands :wink:

hmmm… I personnally don’t like the idea. I think that in this case, the
port writer should contact the author to post a link to the port on his
page and possibly also update the SDL page with the OS supported. Well…
We’ll see what Sam thinks of this. My code is in his hands :wink:

Unfortunately, this doesn’t always happen. I did an SDL port of Stella
which is quite useful for Zaurus owners, but for the moment, the main
branch of Stella won’t be incorporating it. (They’re already working on
their own SDL port.)

Hi, I’m the person who’s working on the SDL port of Stella. I don’t mean to
be critical of your message, but I did say I would incorporate your changes
if you patched against the current version of the SDL code (which is in
CVS).

It doesn’t make sense to include your code as is, since it is based on older,
unsupported version, and there are a lot of new features in the newer
versions.

But as a general rule, I agree with your assessment. Some authors may not
have the ability (hardware wise) or desire to work on or incorporate another
codebase. But I still think one should go through the official maintainer
first, if for no other reason than to prevent multiple copies (and redundant
work) from happening.

Steve AnthonyOn May 13, 2002 01:58 pm, you wrote:

On Mon, May 13, 2002 at 06:02:11PM +0200, Ga?tan de Menten wrote:

Why bother about “encrypted” email addresses if you can still get trillions
of results by searching for @ or mailto?

Btw, try this:
yourmailaddress@domain.netOn Monday 13 May 2002 18:24, nbs wrote:

On Mon, May 13, 2002 at 03:19:54PM +0200, Johannes Schmidt wrote:

The automatic mail grabbers of spam mailers can’t decode a mail address
without AT sign or even mailto tag.

For now, maybe. For every automated counter-measure one can come up with,
it’s trivial for the spidering spam software authors to get around.


Johannes Schmidt

< http://libufo.sourceforge.net > Your widget set for OpenGL

Oh, I know. I meant no offence. In fact, the main problem right now is
that >I’m< too busy to work on it, so all I HAVE for Zaurus users is my
version based on 1.1 code. Since that’s better than nothing, I feel it
makes sense to release it.

So, in other words, I made a boo-boo (by not basing off of CVS code),
and therefore painted myself into a corner. I’m alright with that, for
the time being, and it shouldn’t be you (and other Stella folks’) task
to worry about my Zaurus port. :slight_smile:

Again, sorry :wink: And BTW, I >will< get working on the CVS code some time
soon. I’ve been very busy with LUG related stuff (like getting a sun-burn
handing out about 120 copies of Linux, and 160 pamphlets full of reasons
to not use Microsoft ;^) … we’re not usually that political or
anti-Microsoft, but this was for the Whole Earth Festival ;^) )

-bill!On Mon, May 13, 2002 at 02:11:36PM -0230, Stephen Anthony wrote:

Hi, I’m the person who’s working on the SDL port of Stella. I don’t mean to
be critical of your message, but I did say I would incorporate your changes
if you patched against the current version of the SDL code (which is in
CVS).

At 14.27 13/05/2002 +0200, you wrote:

It would be nice if it was possible to add also new ports of existing SDL
programs and to be able to specify also other platform different from the
listed ones, for instance most of the projects in the game category and a
lot of libraries works with the SDL Amiga version without a single
modification to the code, often it’s enough a simple configure/make.

I’m replying myself only to make my mail a bit more constructive :slight_smile:

Let’s get a project from one of the lists:

xrick - a complete rewrite of Rick Dangerous ™
http://www.bigorno.net/xrick/
contact: bigorno at bigorno.net
Linux: 75%
MacOS: 75%

Only the owner can change the project and maybe he doesn’t want to support
a platform he cannot test, so it can be created an optional
field for each project: “Additional ports” (or 3rd parties ports or
something like that)

This field will contain: platform, status, URL to get it and e-mail contact.

xrick - a complete rewrite of Rick Dangerous ™
http://www.bigorno.net/xrick/
contact: bigorno at bigorno.net
Linux: 75%
MacOS: 75%
Additional ports:
http://my.web.url/my_xrick_webpage
contact: my at email.addr
Win32: 50%
AmigaOS: 75%

This would be very difficult to do. However, anybody can add an additional
entry for the same product, with a different OS listing and contact information.
If you do this though, please use the same product name and description, to
avoid confusing the end users.

As for the specific issue of a platform not being available, just send me
and e-mail with the oversight and a nice 32x32 icon for the platform.

Thanks for the feedback!

-Sam Lantinga, Software Engineer, Blizzard Entertainment

It would be nice to allow the author of a game to upload a screenshot to
the SDL site. In the game listing, a thumbnail of this screenshot would
be shown. When the thumbnail is clicked on, the full screenshot is
displayed.

Just a thought.

nathanOn Mon, 13 May 2002, Sam Lantinga wrote:

Hey everybody!
You can get a sneak previous of the new database-driven SDL website at:
http://www.devolution.com:8080

Kudos to Ga?tan de Menten for his extraordinary work in putting together
the scripts and database tables driving the new site.

If you’re maintaining an SDL-based product, feel free to create yourself
and account and update your product entry (or add it, if it’s missing).

Feedback is welcome!

The main SDL website will be under construction for the next few days, as
the new code is migrated in, so please pardon the dust.

Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

If you’re maintaining an SDL-based product, feel free to create yourself
and account and update your product entry (or add it, if it’s missing).

It would be nice if it was possible to add also new ports of existing SDL
programs and to be able to specify also other platform different from the
listed ones, for instance most of the projects in the game category and a
lot of libraries works with the SDL Amiga version without a single
modification to the code, often it’s enough a simple configure/make.

You’ll be happy to know I added AmigaOS as one of the OS options, and
even got a cool icon for you. :slight_smile:

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

It would be nice, if there would be an option somewhere to upload small
images with a project that would be displayed next to the project in the
project listing pages.

Also a nice feature would be information pages for projects - when
clicking on a project image/name, a new page pops up, with some more
info about the project, what does the project need to run
(hardware/software/libraries), some screenshots (clicking on a thumbnail
brings up a larger shot), hardware the project was build on, target
platform, user comments, etc, etc (kinda like in www.happypenguin.org).

Marius

It would be nice, if there would be an option somewhere to upload small
images with a project that would be displayed next to the project in the
project listing pages.

Also a nice feature would be information pages for projects - when
clicking on a project image/name, a new page pops up, with some more
info about the project, what does the project need to run
(hardware/software/libraries), some screenshots (clicking on a thumbnail
brings up a larger shot), hardware the project was build on, target
platform, user comments, etc, etc (kinda like in www.happypenguin.org).

Well, that’s what the URL is supposed to be for. I don’t have the resources
to set up entire mini-websites for each project; I’d much rather just send
the user to the real website for the project.

If everybody who wrote an SDL project agreed to maintain such a page
separately from their own website, I might consider doing it, but as
it is, it’s better to just take the user to the project website.

However, if I have time, I might add an optional page that you could
create on the SDL website for your project containing that information.
This would be helpful for people who don’t have any web hosting features
at all… However there’s the problem of submitting files, and I don’t
really have time to set up something really nice at the moment.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment