SDL: WGI: Fix a couple of reference leaks

From b7c1fbf9f0174d43bff9a9a55437577eb9a3a222 Mon Sep 17 00:00:00 2001
From: Cameron Gutman <[EMAIL REDACTED]>
Date: Sun, 28 Aug 2022 17:38:02 -0500
Subject: [PATCH] WGI: Fix a couple of reference leaks

---
 src/joystick/windows/SDL_windows_gaming_input.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index cf9e77b6e36..e529b684d9f 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -560,9 +560,12 @@ WGI_JoystickInit(void)
                     hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
                     if (SUCCEEDED(hr) && controller) {
                         IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
+                        __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
                     }
                 }
             }
+
+            __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(controllers);
         }
     }