# SDL: win32: minor fixup in WIN\_UpdateKeymap()

**URL:** <https://discourse.libsdl.org/t/sdl-win32-minor-fixup-in-win-updatekeymap/47921>\
**Category:** SDL Commits\
**Created:** [December 20, 2023, 7:02pm UTC](https://discourse.libsdl.org/t/sdl-win32-minor-fixup-in-win-updatekeymap/47921 "2023-12-20T19:02:02Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![SDLPushPostBot](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/sdlpushpostbot/32/4370_2.png) [@SDLPushPostBot](https://discourse.libsdl.org/u/SDLPushPostBot)\
**Post date:** [December 20, 2023, 7:02pm UTC](https://discourse.libsdl.org/t/sdl-win32-minor-fixup-in-win-updatekeymap/47921/1 "2023-12-20T19:02:02Z")

</div>

> <https://github.com/libsdl-org/SDL/commit/3152b98e8702726170e052ede4d06364540386d0>
>
> Remove unused defines in SDL\_windowsevents.c

```diff
From 3152b98e8702726170e052ede4d06364540386d0 Mon Sep 17 00:00:00 2001
From: Dimitriy Ryazantcev <[EMAIL REDACTED]>
Date: Wed, 20 Dec 2023 13:54:29 +0200
Subject: [PATCH] win32: minor fixup in WIN_UpdateKeymap()

Remove unused defines in SDL_windowsevents.c
---
 src/video/windows/SDL_windowsevents.c | 9 ---------
 src/video/windows/SDL_windowskeyboard.c | 22 +++++++++++++---------
 2 files changed, 13 insertions(+), 18 deletions(-)

diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index c4e9cf86cfba..3a8c89337f28 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -51,15 +51,6 @@
 
 /* #define HIGHDPI_DEBUG */
 
-/* Masks for processing the windows KEYDOWN and KEYUP messages */
-#define REPEATED_KEYMASK (1 << 30)
-#define EXTENDED_KEYMASK (1 << 24)
-
-#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */
-#ifndef VK_OEM_NEC_EQUAL
-#define VK_OEM_NEC_EQUAL 0x92
-#endif
-
 /* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
 #ifndef WM_XBUTTONDOWN
 #define WM_XBUTTONDOWN 0x020B
diff --git a/src/video/windows/SDL_windowskeyboard.c b/src/video/windows/SDL_windowskeyboard.c
index f84c1bdc954c..9c5db83ee105 100644
--- a/src/video/windows/SDL_windowskeyboard.c
+++ b/src/video/windows/SDL_windowskeyboard.c
@@ -120,7 +120,9 @@ void WIN_UpdateKeymap(SDL_bool send_event)
     WIN_ResetDeadKeys();
 
     for (i = 0; i < SDL_arraysize(windows_scancode_table); i++) {
- int vk;
+ Uint8 vk;
+ Uint16 sc;
+
         /* Make sure this scancode is a valid character scancode */
         scancode = windows_scancode_table[i];
         if (scancode == SDL_SCANCODE_UNKNOWN) {
@@ -133,7 +135,9 @@ void WIN_UpdateKeymap(SDL_bool send_event)
             continue;
         }
 
- vk = MapVirtualKey(i, MAPVK_VSC_TO_VK);
+ /* Unpack the single byte index to make the scan code. */
+ sc = MAKEWORD(i & 0x7f, (i & 0x80) ? 0xe0 : 0x00);
+ vk = LOBYTE(MapVirtualKey(sc, MAPVK_VSC_TO_VK));
         if (!vk) {
             continue;
         }
@@ -147,8 +151,8 @@ void WIN_UpdateKeymap(SDL_bool send_event)
             BYTE keyboardState[256] = { 0 };
             WCHAR buffer[16] = { 0 };
             Uint32 *ch = 0;
- int result = ToUnicode(vk, i, keyboardState, buffer, 16, 0);
- buffer[SDL_abs(result) + 1] = 0;
+ int result = ToUnicode(vk, sc, keyboardState, buffer, 16, 0);
+ buffer[SDL_abs(result)] = 0;
 
             /* Convert UTF-16 to UTF-32 code points */
             ch = (Uint32 *)SDL_iconv_string("UTF-32LE", "UTF-16LE", (const char *)buffer, (SDL_abs(result) + 1) * sizeof(WCHAR));
@@ -196,21 +200,21 @@ void WIN_ResetDeadKeys()
     */
     BYTE keyboardState[256];
     WCHAR buffer[16];
- int keycode, scancode, result, i;
+ int vk, sc, result, i;
 
     if (!GetKeyboardState(keyboardState)) {
         return;
     }
 
- keycode = VK_SPACE;
- scancode = MapVirtualKey(keycode, MAPVK_VK_TO_VSC);
- if (scancode == 0) {
+ vk = VK_SPACE;
+ sc = MapVirtualKey(vk, MAPVK_VK_TO_VSC);
+ if (sc == 0) {
         /* the keyboard doesn't have this key */
         return;
     }
 
     for (i = 0; i < 5; i++) {
- result = ToUnicode(keycode, scancode, keyboardState, buffer, 16, 0);
+ result = ToUnicode(vk, sc, keyboardState, buffer, 16, 0);
         if (result > 0) {
             /* success */
             return;

```
