SDL: win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement

From 3eb9bfac7ad1a1dc75d514d6dd0e95007602e6a5 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Sun, 14 Nov 2021 22:22:50 +0300
Subject: [PATCH] win32 rawinput & wgi joystick: avoid
 -Werror=declaration-after-statement

---
 src/joystick/windows/SDL_rawinputjoystick.c     | 16 ++++++++++------
 src/joystick/windows/SDL_windows_gaming_input.c |  8 +++++---
 2 files changed, 15 insertions(+), 9 deletions(-)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index 5765686abb..12dd1e7a42 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -452,12 +452,12 @@ RAWINPUT_UpdateWindowsGamingInput()
     wgi_state.dirty = SDL_FALSE;
 
     if (wgi_state.need_device_list_update) {
+        HRESULT hr;
+        __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
         wgi_state.need_device_list_update = SDL_FALSE;
         for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
             wgi_state.per_gamepad[ii]->connected = SDL_FALSE;
         }
-        HRESULT hr;
-        __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
 
         hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(wgi_state.gamepad_statics, &gamepads);
         if (SUCCEEDED(hr)) {
@@ -482,13 +482,15 @@ RAWINPUT_UpdateWindowsGamingInput()
                         }
                         if (!found) {
                             /* New device, add it */
+                            WindowsGamingInputGamepadState *gamepad_state;
+
                             wgi_state.per_gamepad_count++;
                             wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
                             if (!wgi_state.per_gamepad) {
                                 SDL_OutOfMemory();
                                 return;
                             }
-                            WindowsGamingInputGamepadState *gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
+                            gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
                             if (!gamepad_state) {
                                 SDL_OutOfMemory();
                                 return;
@@ -534,6 +536,10 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
     wgi_state.need_device_list_update = SDL_TRUE;
     wgi_state.ref_count++;
     if (!wgi_state.initialized) {
+        static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
+        HRESULT hr;
+        HMODULE hModule;
+
         /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
         if (FAILED(WIN_CoInitialize())) {
             return;
@@ -541,9 +547,7 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
         wgi_state.initialized = SDL_TRUE;
         wgi_state.dirty = SDL_TRUE;
 
-        static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
-        HRESULT hr;
-        HMODULE hModule = LoadLibraryA("combase.dll");
+        hModule = LoadLibraryA("combase.dll");
         if (hModule != NULL) {
             typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
             typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 33b4eb5a0b..950fe7cd8c 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -103,7 +103,7 @@ SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
 #ifdef SDL_JOYSTICK_RAWINPUT
         && !RAWINPUT_IsEnabled()
 #endif
-        ) {
+      ) {
         return SDL_FALSE;
     }
 
@@ -424,12 +424,14 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controlle
 static int
 WGI_JoystickInit(void)
 {
+    HMODULE hModule;
+    HRESULT hr;
+
     if (FAILED(WIN_CoInitialize())) {
         return SDL_SetError("CoInitialize() failed");
     }
 
-    HRESULT hr;
-    HMODULE hModule = LoadLibraryA("combase.dll");
+    hModule = LoadLibraryA("combase.dll");
     if (hModule != NULL) {
         typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
         typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);