From 1cb193a41425e536225952539c642102ab99ec85 Mon Sep 17 00:00:00 2001
From: Dimitriy Ryazantcev <[EMAIL REDACTED]>
Date: Sun, 5 Jul 2026 17:19:20 +0300
Subject: [PATCH] Win32: Swap maskColor assignment based on alpha value
Looks like mask pixels was inverted.
(cherry picked from commit 362165ed9bca5e758e310f191129ce3600d13ed2)
---
src/core/windows/SDL_windows.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/core/windows/SDL_windows.c b/src/core/windows/SDL_windows.c
index d011db38ead5c..b8b27e5ced878 100644
--- a/src/core/windows/SDL_windows.c
+++ b/src/core/windows/SDL_windows.c
@@ -600,7 +600,7 @@ HICON WIN_CreateIconFromSurface(SDL_Surface *surface)
for (int x = 0; x < width; x++) {
BYTE* pixel = (BYTE*)pBits + (y * width + x) * 4;
BYTE alpha = pixel[3];
- COLORREF maskColor = (alpha == 0) ? RGB(0, 0, 0) : RGB(255, 255, 255);
+ COLORREF maskColor = (alpha == 0) ? RGB(255, 255, 255) : RGB(0, 0, 0);
SetPixel(hdcMem, x, y, maskColor);
}
}