SDL: win32: Use the nearest monitor size for calculating maximized window dimensions

From bc448fa445e5e1b3890317e1107b5f11680b814d Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Fri, 27 Dec 2024 13:02:55 -0500
Subject: [PATCH] win32: Use the nearest monitor size for calculating maximized
 window dimensions

Default to using the nearest monitor, instead of null, as a null monitor can be sent when restoring from minimized, which results in the restored, maximized window being the wrong size.
---
 src/video/windows/SDL_windowsevents.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 641ff9b272940..e1a4af4430a47 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -1879,7 +1879,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
             WINDOWPLACEMENT placement;
             if (GetWindowPlacement(hwnd, &placement) && placement.showCmd == SW_MAXIMIZE) {
                 // Maximized borderless windows should use the monitor work area.
-                HMONITOR hMonitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONULL);
+                HMONITOR hMonitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
                 if (hMonitor) {
                     MONITORINFO info;
                     SDL_zero(info);