I have a resizable SDL window, and when it’s resized, the surface goes
black and is flushed to screen before I have a chance to redraw
it. This causes flicker.
The super-small attached patch fixes this issue by avoiding a
SDL_Flip() right after the window resize. What do you think?
This SDL_ClearSurface function is only called once in the code, in
SDL_SetVideoMode, and as far as I can tell the patch doesn’t introduce
other changes than getting rid of the flicker.
PS: I see this was first reported here as well:
-------------- next part --------------
— src/video/SDL_video.c~ 2007-12-31 05:48:14.000000000 +0100
+++ src/video/SDL_video.c 2008-02-28 22:42:40.000000000 +0100
@@ -503,7 +503,6 @@
SDL_FillRect(surface, NULL, black);