SDL: windows/gles: correct indentation (479bc)

From 479bc2d5ed4d49c500a57a098c3d22ee143367b7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= <[EMAIL REDACTED]>
Date: Thu, 16 Feb 2023 18:47:16 +0400
Subject: [PATCH] windows/gles: correct indentation
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Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 654965a6286ccb3ef861310d0cff578788641091)
---
 src/video/windows/SDL_windowsopengles.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/video/windows/SDL_windowsopengles.c b/src/video/windows/SDL_windowsopengles.c
index 78fae1788534..7b8f753beb4f 100644
--- a/src/video/windows/SDL_windowsopengles.c
+++ b/src/video/windows/SDL_windowsopengles.c
@@ -96,10 +96,12 @@ void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
     WIN_GLES_UnloadLibrary(_this);
 }
 
+/* *INDENT-OFF* */ /* clang-format off */
 SDL_EGL_SwapWindow_impl(WIN)
-    SDL_EGL_MakeCurrent_impl(WIN)
+SDL_EGL_MakeCurrent_impl(WIN)
+/* *INDENT-ON* */ /* clang-format on */
 
-        int WIN_GLES_SetupWindow(_THIS, SDL_Window *window)
+int WIN_GLES_SetupWindow(_THIS, SDL_Window *window)
 {
     /* The current context is lost in here; save it and reset it. */
     SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;