SDL: windows/gles: do not unload EGL when context is destroyed

From 93861e1de00a76080fa6ed756a6bd9c764b3ec07 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= <[EMAIL REDACTED]>
Date: Thu, 16 Feb 2023 18:47:36 +0400
Subject: [PATCH] windows/gles: do not unload EGL when context is destroyed
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
 src/video/windows/SDL_windowsopengles.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/video/windows/SDL_windowsopengles.c b/src/video/windows/SDL_windowsopengles.c
index 55f381e1774d..c05b53b15f88 100644
--- a/src/video/windows/SDL_windowsopengles.c
+++ b/src/video/windows/SDL_windowsopengles.c
@@ -97,7 +97,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
 int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
 {
     SDL_EGL_DeleteContext(_this, context);
-    WIN_GLES_UnloadLibrary(_this);
     return 0;
 }