SDL: winrt: Move the UWP project files up one directory

From b88077fe5a67e43a576287eebcd7510709f89952 Mon Sep 17 00:00:00 2001
From: Ethan Lee <[EMAIL REDACTED]>
Date: Wed, 8 Sep 2021 12:11:40 -0400
Subject: [PATCH] winrt: Move the UWP project files up one directory

---
 VisualC-WinRT/{UWP_VS2015 => }/SDL-UWP.sln    |   0
 .../{UWP_VS2015 => }/SDL-UWP.vcxproj          | 544 ++++++------
 VisualC-WinRT/SDL-UWP.vcxproj.filters         | 813 ++++++++++++++++++
 .../UWP_VS2015/SDL-UWP.vcxproj.filters        | 813 ------------------
 4 files changed, 1085 insertions(+), 1085 deletions(-)
 rename VisualC-WinRT/{UWP_VS2015 => }/SDL-UWP.sln (100%)
 rename VisualC-WinRT/{UWP_VS2015 => }/SDL-UWP.vcxproj (54%)
 create mode 100644 VisualC-WinRT/SDL-UWP.vcxproj.filters
 delete mode 100644 VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters

diff --git a/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln b/VisualC-WinRT/SDL-UWP.sln
similarity index 100%
rename from VisualC-WinRT/UWP_VS2015/SDL-UWP.sln
rename to VisualC-WinRT/SDL-UWP.sln
diff --git a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj b/VisualC-WinRT/SDL-UWP.vcxproj
similarity index 54%
rename from VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
rename to VisualC-WinRT/SDL-UWP.vcxproj
index 4885935d02..a5711e795b 100644
--- a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
+++ b/VisualC-WinRT/SDL-UWP.vcxproj
@@ -27,165 +27,165 @@
     </ProjectConfiguration>
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="..\..\include\begin_code.h" />
-    <ClInclude Include="..\..\include\close_code.h" />
-    <ClInclude Include="..\..\include\SDL.h" />
-    <ClInclude Include="..\..\include\SDL_assert.h" />
-    <ClInclude Include="..\..\include\SDL_atomic.h" />
-    <ClInclude Include="..\..\include\SDL_audio.h" />
-    <ClInclude Include="..\..\include\SDL_blendmode.h" />
-    <ClInclude Include="..\..\include\SDL_clipboard.h" />
-    <ClInclude Include="..\..\include\SDL_config.h" />
-    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
-    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
-    <ClInclude Include="..\..\include\SDL_copying.h" />
-    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
-    <ClInclude Include="..\..\include\SDL_egl.h" />
-    <ClInclude Include="..\..\include\SDL_endian.h" />
-    <ClInclude Include="..\..\include\SDL_error.h" />
-    <ClInclude Include="..\..\include\SDL_events.h" />
-    <ClInclude Include="..\..\include\SDL_filesystem.h" />
-    <ClInclude Include="..\..\include\SDL_haptic.h" />
-    <ClInclude Include="..\..\include\SDL_hints.h" />
-    <ClInclude Include="..\..\include\SDL_input.h" />
-    <ClInclude Include="..\..\include\SDL_joystick.h" />
-    <ClInclude Include="..\..\include\SDL_keyboard.h" />
-    <ClInclude Include="..\..\include\SDL_keycode.h" />
-    <ClInclude Include="..\..\include\SDL_loadso.h" />
-    <ClInclude Include="..\..\include\SDL_locale.h" />
-    <ClInclude Include="..\..\include\SDL_log.h" />
-    <ClInclude Include="..\..\include\SDL_main.h" />
-    <ClInclude Include="..\..\include\SDL_misc.h" />
-    <ClInclude Include="..\..\include\SDL_mouse.h" />
-    <ClInclude Include="..\..\include\SDL_mutex.h" />
-    <ClInclude Include="..\..\include\SDL_name.h" />
-    <ClInclude Include="..\..\include\SDL_opengles2.h" />
-    <ClInclude Include="..\..\include\SDL_pixels.h" />
-    <ClInclude Include="..\..\include\SDL_platform.h" />
-    <ClInclude Include="..\..\include\SDL_power.h" />
-    <ClInclude Include="..\..\include\SDL_quit.h" />
-    <ClInclude Include="..\..\include\SDL_rect.h" />
-    <ClInclude Include="..\..\include\SDL_render.h" />
-    <ClInclude Include="..\..\include\SDL_revision.h" />
-    <ClInclude Include="..\..\include\SDL_rwops.h" />
-    <ClInclude Include="..\..\include\SDL_scancode.h" />
-    <ClInclude Include="..\..\include\SDL_sensor.h" />
-    <ClInclude Include="..\..\include\SDL_shape.h" />
-    <ClInclude Include="..\..\include\SDL_stdinc.h" />
-    <ClInclude Include="..\..\include\SDL_surface.h" />
-    <ClInclude Include="..\..\include\SDL_system.h" />
-    <ClInclude Include="..\..\include\SDL_syswm.h" />
-    <ClInclude Include="..\..\include\SDL_thread.h" />
-    <ClInclude Include="..\..\include\SDL_timer.h" />
-    <ClInclude Include="..\..\include\SDL_touch.h" />
-    <ClInclude Include="..\..\include\SDL_types.h" />
-    <ClInclude Include="..\..\include\SDL_version.h" />
-    <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
-    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
-    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
-    <ClInclude Include="..\..\src\events\blank_cursor.h" />
-    <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
-    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
-    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
-    <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
-    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
-    <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
-    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
-    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
-    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
-    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
-    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
-    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
-    <ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
-    <ClInclude Include="..\..\src\SDL_assert_c.h" />
-    <ClInclude Include="..\..\src\SDL_dataqueue.h" />
-    <ClInclude Include="..\..\src\SDL_error_c.h" />
-    <ClInclude Include="..\..\src\SDL_fatal.h" />
-    <ClInclude Include="..\..\src\SDL_hints_c.h" />
-    <ClInclude Include="..\..\src\SDL_internal.h" />
-    <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
-    <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
-    <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
-    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
-    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
-    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
-    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
-    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
-    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
-    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
-    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
-    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
-    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
-    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
-    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
+    <ClInclude Include="..\include\begin_code.h" />
+    <ClInclude Include="..\include\close_code.h" />
+    <ClInclude Include="..\include\SDL.h" />
+    <ClInclude Include="..\include\SDL_assert.h" />
+    <ClInclude Include="..\include\SDL_atomic.h" />
+    <ClInclude Include="..\include\SDL_audio.h" />
+    <ClInclude Include="..\include\SDL_blendmode.h" />
+    <ClInclude Include="..\include\SDL_clipboard.h" />
+    <ClInclude Include="..\include\SDL_config.h" />
+    <ClInclude Include="..\include\SDL_config_minimal.h" />
+    <ClInclude Include="..\include\SDL_config_winrt.h" />
+    <ClInclude Include="..\include\SDL_copying.h" />
+    <ClInclude Include="..\include\SDL_cpuinfo.h" />
+    <ClInclude Include="..\include\SDL_egl.h" />
+    <ClInclude Include="..\include\SDL_endian.h" />
+    <ClInclude Include="..\include\SDL_error.h" />
+    <ClInclude Include="..\include\SDL_events.h" />
+    <ClInclude Include="..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\include\SDL_haptic.h" />
+    <ClInclude Include="..\include\SDL_hints.h" />
+    <ClInclude Include="..\include\SDL_input.h" />
+    <ClInclude Include="..\include\SDL_joystick.h" />
+    <ClInclude Include="..\include\SDL_keyboard.h" />
+    <ClInclude Include="..\include\SDL_keycode.h" />
+    <ClInclude Include="..\include\SDL_loadso.h" />
+    <ClInclude Include="..\include\SDL_locale.h" />
+    <ClInclude Include="..\include\SDL_log.h" />
+    <ClInclude Include="..\include\SDL_main.h" />
+    <ClInclude Include="..\include\SDL_misc.h" />
+    <ClInclude Include="..\include\SDL_mouse.h" />
+    <ClInclude Include="..\include\SDL_mutex.h" />
+    <ClInclude Include="..\include\SDL_name.h" />
+    <ClInclude Include="..\include\SDL_opengles2.h" />
+    <ClInclude Include="..\include\SDL_pixels.h" />
+    <ClInclude Include="..\include\SDL_platform.h" />
+    <ClInclude Include="..\include\SDL_power.h" />
+    <ClInclude Include="..\include\SDL_quit.h" />
+    <ClInclude Include="..\include\SDL_rect.h" />
+    <ClInclude Include="..\include\SDL_render.h" />
+    <ClInclude Include="..\include\SDL_revision.h" />
+    <ClInclude Include="..\include\SDL_rwops.h" />
+    <ClInclude Include="..\include\SDL_scancode.h" />
+    <ClInclude Include="..\include\SDL_sensor.h" />
+    <ClInclude Include="..\include\SDL_shape.h" />
+    <ClInclude Include="..\include\SDL_stdinc.h" />
+    <ClInclude Include="..\include\SDL_surface.h" />
+    <ClInclude Include="..\include\SDL_system.h" />
+    <ClInclude Include="..\include\SDL_syswm.h" />
+    <ClInclude Include="..\include\SDL_thread.h" />
+    <ClInclude Include="..\include\SDL_timer.h" />
+    <ClInclude Include="..\include\SDL_touch.h" />
+    <ClInclude Include="..\include\SDL_types.h" />
+    <ClInclude Include="..\include\SDL_version.h" />
+    <ClInclude Include="..\include\SDL_video.h" />
+    <ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
+    <ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
+    <ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
+    <ClInclude Include="..\src\audio\SDL_audio_c.h" />
+    <ClInclude Include="..\src\audio\SDL_sysaudio.h" />
+    <ClInclude Include="..\src\audio\SDL_wave.h" />
+    <ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
+    <ClInclude Include="..\src\core\windows\SDL_directx.h" />
+    <ClInclude Include="..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\src\core\windows\SDL_xinput.h" />
+    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
+    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
+    <ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
+    <ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
+    <ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
+    <ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
+    <ClInclude Include="..\src\events\blank_cursor.h" />
+    <ClInclude Include="..\src\events\default_cursor.h" />
+    <ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
+    <ClInclude Include="..\src\events\SDL_displayevents_c.h" />
+    <ClInclude Include="..\src\events\SDL_dropevents_c.h" />
+    <ClInclude Include="..\src\events\SDL_events_c.h" />
+    <ClInclude Include="..\src\events\SDL_keyboard_c.h" />
+    <ClInclude Include="..\src\events\SDL_mouse_c.h" />
+    <ClInclude Include="..\src\events\SDL_sysevents.h" />
+    <ClInclude Include="..\src\events\SDL_touch_c.h" />
+    <ClInclude Include="..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
+    <ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
+    <ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
+    <ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
+    <ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
+    <ClInclude Include="..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
+    <ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
+    <ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
+    <ClInclude Include="..\src\render\SDL_d3dmath.h" />
+    <ClInclude Include="..\src\render\SDL_sysrender.h" />
+    <ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
+    <ClInclude Include="..\src\render\software\SDL_blendfillrect.h" />
+    <ClInclude Include="..\src\render\software\SDL_blendline.h" />
+    <ClInclude Include="..\src\render\software\SDL_blendpoint.h" />
+    <ClInclude Include="..\src\render\software\SDL_draw.h" />
+    <ClInclude Include="..\src\render\software\SDL_drawline.h" />
+    <ClInclude Include="..\src\render\software\SDL_drawpoint.h" />
+    <ClInclude Include="..\src\render\software\SDL_render_sw_c.h" />
+    <ClInclude Include="..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\src\render\software\SDL_triangle.h" />
+    <ClInclude Include="..\src\SDL_assert_c.h" />
+    <ClInclude Include="..\src\SDL_dataqueue.h" />
+    <ClInclude Include="..\src\SDL_error_c.h" />
+    <ClInclude Include="..\src\SDL_fatal.h" />
+    <ClInclude Include="..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\src\SDL_internal.h" />
+    <ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
+    <ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
+    <ClInclude Include="..\src\sensor\SDL_syssensor.h" />
+    <ClInclude Include="..\src\thread\SDL_systhread.h" />
+    <ClInclude Include="..\src\thread\SDL_thread_c.h" />
+    <ClInclude Include="..\src\thread\stdcpp\SDL_sysmutex_c.h" />
+    <ClInclude Include="..\src\thread\stdcpp\SDL_systhread_c.h" />
+    <ClInclude Include="..\src\timer\SDL_timer_c.h" />
+    <ClInclude Include="..\src\video\dummy\SDL_nullevents_c.h" />
+    <ClInclude Include="..\src\video\dummy\SDL_nullframebuffer_c.h" />
+    <ClInclude Include="..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="..\src\video\SDL_blit.h" />
+    <ClInclude Include="..\src\video\SDL_blit_auto.h" />
+    <ClInclude Include="..\src\video\SDL_blit_copy.h" />
+    <ClInclude Include="..\src\video\SDL_blit_slow.h" />
+    <ClInclude Include="..\src\video\SDL_egl_c.h" />
+    <ClInclude Include="..\src\video\SDL_pixels_c.h" />
+    <ClInclude Include="..\src\video\SDL_rect_c.h" />
+    <ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="..\src\video\SDL_shape_internals.h" />
+    <ClInclude Include="..\src\video\SDL_sysvideo.h" />
+    <ClInclude Include="..\src\video\SDL_yuv_c.h" />
+    <ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h" />
+    <ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
+    <ClInclude Include="..\src\video\winrt\SDL_winrtmessagebox.h" />
+    <ClInclude Include="..\src\video\winrt\SDL_winrtmouse_c.h" />
+    <ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
+    <ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
+    <ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
-    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
-    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
-    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
-    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
-    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
-    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
-    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
-    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
-    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
-    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
-    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
+    <ClCompile Include="..\src\atomic\SDL_atomic.c" />
+    <ClCompile Include="..\src\atomic\SDL_spinlock.c" />
+    <ClCompile Include="..\src\audio\disk\SDL_diskaudio.c" />
+    <ClCompile Include="..\src\audio\dummy\SDL_dummyaudio.c" />
+    <ClCompile Include="..\src\audio\SDL_audio.c" />
+    <ClCompile Include="..\src\audio\SDL_audiocvt.c" />
+    <ClCompile Include="..\src\audio\SDL_audiodev.c" />
+    <ClCompile Include="..\src\audio\SDL_audiotypecvt.c" />
+    <ClCompile Include="..\src\audio\SDL_mixer.c" />
+    <ClCompile Include="..\src\audio\SDL_wave.c" />
+    <ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
+    <ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -193,9 +193,9 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
-    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
+    <ClCompile Include="..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\src\core\windows\SDL_xinput.c" />
+    <ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -203,7 +203,7 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+    <ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -211,7 +211,7 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
+    <ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -219,19 +219,19 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
-    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
-    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
-    <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
-    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
-    <ClCompile Include="..\..\src\events\SDL_events.c" />
-    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
-    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
-    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
-    <ClCompile Include="..\..\src\events\SDL_quit.c" />
-    <ClCompile Include="..\..\src\events\SDL_touch.c" />
-    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
-    <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+    <ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
+    <ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
+    <ClCompile Include="..\src\events\SDL_clipboardevents.c" />
+    <ClCompile Include="..\src\events\SDL_displayevents.c" />
+    <ClCompile Include="..\src\events\SDL_dropevents.c" />
+    <ClCompile Include="..\src\events\SDL_events.c" />
+    <ClCompile Include="..\src\events\SDL_gesture.c" />
+    <ClCompile Include="..\src\events\SDL_keyboard.c" />
+    <ClCompile Include="..\src\events\SDL_mouse.c" />
+    <ClCompile Include="..\src\events\SDL_quit.c" />
+    <ClCompile Include="..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\src\events\SDL_windowevents.c" />
+    <ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -239,24 +239,24 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
-    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
-    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
-    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
-    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
-    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
-    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
-    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
-    <ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
-    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
-    <ClCompile Include="..\..\src\locale\SDL_locale.c" />
-    <ClCompile Include="..\..\src\locale\winrt\SDL_syslocale.c" />
-    <ClCompile Include="..\..\src\misc\SDL_url.c" />
-    <ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp">
+    <ClCompile Include="..\src\file\SDL_rwops.c" />
+    <ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
+    <ClCompile Include="..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
+    <ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
+    <ClCompile Include="..\src\joystick\SDL_joystick.c" />
+    <ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
+    <ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\src\joystick\windows\SDL_xinputjoystick.c" />
+    <ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
+    <ClCompile Include="..\src\locale\SDL_locale.c" />
+    <ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
+    <ClCompile Include="..\src\misc\SDL_url.c" />
+    <ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -264,10 +264,10 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\power\SDL_power.c" />
-    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
+    <ClCompile Include="..\src\power\SDL_power.c" />
+    <ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" />
+    <ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
+    <ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
@@ -275,67 +275,67 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
-    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
-    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
-    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
-    <ClCompile Include="..\..\src\render\SDL_render.c" />
-    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
-    <ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
-    <ClCompile Include="..\..\src\SDL.c" />
-    <ClCompile Include="..\..\src\SDL_assert.c" />
-    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
-    <ClCompile Include="..\..\src\SDL_error.c" />
-    <ClCompile Include="..\..\src\SDL_hints.c" />
-    <ClCompile Include="..\..\src\SDL_log.c" />
-    <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
-    <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
-    <ClCompile Include="..\..\src\stdlib\SDL_crc32.c" />
-    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
-    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
-    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
-    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
-    <ClCompile Include="..\..\src\stdlib\

(Patch may be truncated, please check the link at the top of this post.)