From 07b59df264a0a23d1401e14f98266e29c9926222 Mon Sep 17 00:00:00 2001
From: Ethan Lee <[EMAIL REDACTED]>
Date: Wed, 8 Sep 2021 12:06:54 -0400
Subject: [PATCH] winrt: Remove unused nuspec/targets files
---
VisualC-WinRT/SDL2-WinRT.nuspec | 23 ------------
VisualC-WinRT/SDL2-WinRT.targets | 38 --------------------
VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec | 22 ------------
VisualC-WinRT/SDL2main-WinRT-NonXAML.targets | 10 ------
4 files changed, 93 deletions(-)
delete mode 100644 VisualC-WinRT/SDL2-WinRT.nuspec
delete mode 100644 VisualC-WinRT/SDL2-WinRT.targets
delete mode 100644 VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
delete mode 100644 VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
diff --git a/VisualC-WinRT/SDL2-WinRT.nuspec b/VisualC-WinRT/SDL2-WinRT.nuspec
deleted file mode 100644
index effc07c312..0000000000
--- a/VisualC-WinRT/SDL2-WinRT.nuspec
+++ /dev/null
@@ -1,23 +0,0 @@
-<?xml version="1.0"?>
-<package >
- <metadata>
- <id>SDL2-WinRT</id>
- <version>2.0.4-Unofficial</version>
- <authors>Sam Lantinga</authors>
- <owners>David Ludwig</owners>
- <licenseUrl>http://libsdl.org/license.php</licenseUrl>
- <projectUrl>http://libsdl.org</projectUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
- <copyright>Copyright 2015</copyright>
- <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
- </metadata>
- <files>
- <file src="lib\**\*.dll" target="bin"/>
- <file src="lib\**\*.lib" target="bin"/>
- <file src="lib\**\*.pdb" target="bin"/>
- <file src="..\include\**\*.*" target="include"/>
- <file src="..\src\**\*.*" target="src"/>
- <file src="SDL2-WinRT.targets" target="build\native"/>
- </files>
-</package>
diff --git a/VisualC-WinRT/SDL2-WinRT.targets b/VisualC-WinRT/SDL2-WinRT.targets
deleted file mode 100644
index b9f274b1a2..0000000000
--- a/VisualC-WinRT/SDL2-WinRT.targets
+++ /dev/null
@@ -1,38 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-
- <PropertyGroup>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
- <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
-
- <LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
- </PropertyGroup>
-
- <Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
- <Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
- </Target>
-
- <ItemDefinitionGroup>
- <Link>
- <AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- </ItemDefinitionGroup>
-
- <ItemDefinitionGroup>
- <ClCompile>
- <AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- </ItemDefinitionGroup>
-
- <ItemGroup Label="LibSDL2">
- <PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
- <OutputGroup>LibSDL2Binaries</OutputGroup>
- <ProjectName>$(ProjectName)</ProjectName>
- <TargetPath>%(Filename)%(Extension)</TargetPath>
- </PackagingOutputs>
- </ItemGroup>
-
-</Project>
diff --git a/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec b/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
deleted file mode 100644
index 4f24fec76c..0000000000
--- a/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0"?>
-<package >
- <metadata>
- <id>SDL2main-WinRT-NonXAML</id>
- <version>2.0.4-Unofficial</version>
- <authors>Sam Lantinga</authors>
- <owners>David Ludwig</owners>
- <licenseUrl>http://libsdl.org/license.php</licenseUrl>
- <projectUrl>http://libsdl.org</projectUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
- <copyright>Copyright 2015</copyright>
- <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
- <dependencies>
- <dependency id="SDL2-WinRT" version="2.0.4"/>
- </dependencies>
- </metadata>
- <files>
- <file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
- <file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
- </files>
-</package>
diff --git a/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets b/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
deleted file mode 100644
index 53c5e5ef30..0000000000
--- a/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
+++ /dev/null
@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-
- <ItemGroup Label="LibSDL2">
- <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
- <CompileAsWinRT>true</CompileAsWinRT>
- </ClCompile>
- </ItemGroup>
-
-</Project>