SDL: winrt: Remove Windows 8.x project files

From 2facf5b7b73a973891b8cb8c15824a7281ab8a1e Mon Sep 17 00:00:00 2001
From: Ethan Lee <[EMAIL REDACTED]>
Date: Wed, 8 Sep 2021 12:07:41 -0400
Subject: [PATCH] winrt: Remove Windows 8.x project files

---
 .../WinPhone81_VS2013/SDL-WinPhone81.sln      |  28 -
 .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj  | 487 -----------
 .../SDL-WinPhone81.vcxproj.filters            | 774 -----------------
 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln  |  34 -
 .../WinRT81_VS2013/SDL-WinRT81.vcxproj        | 600 -------------
 .../SDL-WinRT81.vcxproj.filters               | 810 ------------------
 VisualC-WinRT/tests/loopwave/Assets/Logo.png  | Bin 801 -> 0 bytes
 .../tests/loopwave/Assets/SmallLogo.png       | Bin 329 -> 0 bytes
 .../tests/loopwave/Assets/SplashScreen.png    | Bin 2146 -> 0 bytes
 .../tests/loopwave/Assets/StoreLogo.png       | Bin 429 -> 0 bytes
 .../tests/loopwave/Package.appxmanifest       |  42 -
 .../tests/loopwave/loopwave_VS2012.vcxproj    | 170 ----
 .../loopwave/loopwave_VS2012_TemporaryKey.pfx | Bin 2504 -> 0 bytes
 .../tests/testthread/Assets/Logo.png          | Bin 801 -> 0 bytes
 .../tests/testthread/Assets/SmallLogo.png     | Bin 329 -> 0 bytes
 .../tests/testthread/Assets/SplashScreen.png  | Bin 2146 -> 0 bytes
 .../tests/testthread/Assets/StoreLogo.png     | Bin 429 -> 0 bytes
 .../tests/testthread/Package.appxmanifest     |  42 -
 .../testthread/testthread_VS2012.vcxproj      | 160 ----
 .../testthread_VS2012_TemporaryKey.pfx        | Bin 2504 -> 0 bytes
 20 files changed, 3147 deletions(-)
 delete mode 100644 VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
 delete mode 100644 VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
 delete mode 100644 VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
 delete mode 100644 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln
 delete mode 100644 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
 delete mode 100644 VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
 delete mode 100644 VisualC-WinRT/tests/loopwave/Assets/Logo.png
 delete mode 100644 VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
 delete mode 100644 VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
 delete mode 100644 VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
 delete mode 100644 VisualC-WinRT/tests/loopwave/Package.appxmanifest
 delete mode 100644 VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
 delete mode 100644 VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
 delete mode 100644 VisualC-WinRT/tests/testthread/Assets/Logo.png
 delete mode 100644 VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
 delete mode 100644 VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
 delete mode 100644 VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
 delete mode 100644 VisualC-WinRT/tests/testthread/Package.appxmanifest
 delete mode 100644 VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
 delete mode 100644 VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx

diff --git a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
deleted file mode 100644
index 1d8347489d..0000000000
--- a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
+++ /dev/null
@@ -1,28 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.40629.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone81", "SDL-WinPhone81.vcxproj", "{48FADC0E-964D-4DAB-BCED-372E0AD19577}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|Win32 = Debug|Win32
-		Release|ARM = Release|ARM
-		Release|Win32 = Release|Win32
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.ActiveCfg = Debug|ARM
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.Build.0 = Debug|ARM
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.ActiveCfg = Debug|Win32
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.Build.0 = Debug|Win32
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.ActiveCfg = Release|ARM
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.Build.0 = Release|ARM
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.ActiveCfg = Release|Win32
-		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal
diff --git a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
deleted file mode 100644
index 7e585346df..0000000000
--- a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
+++ /dev/null
@@ -1,487 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="..\..\include\begin_code.h" />
-    <ClInclude Include="..\..\include\close_code.h" />
-    <ClInclude Include="..\..\include\SDL.h" />
-    <ClInclude Include="..\..\include\SDL_assert.h" />
-    <ClInclude Include="..\..\include\SDL_atomic.h" />
-    <ClInclude Include="..\..\include\SDL_audio.h" />
-    <ClInclude Include="..\..\include\SDL_blendmode.h" />
-    <ClInclude Include="..\..\include\SDL_clipboard.h" />
-    <ClInclude Include="..\..\include\SDL_config.h" />
-    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
-    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
-    <ClInclude Include="..\..\include\SDL_copying.h" />
-    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
-    <ClInclude Include="..\..\include\SDL_egl.h" />
-    <ClInclude Include="..\..\include\SDL_endian.h" />
-    <ClInclude Include="..\..\include\SDL_error.h" />
-    <ClInclude Include="..\..\include\SDL_events.h" />
-    <ClInclude Include="..\..\include\SDL_filesystem.h" />
-    <ClInclude Include="..\..\include\SDL_haptic.h" />
-    <ClInclude Include="..\..\include\SDL_hints.h" />
-    <ClInclude Include="..\..\include\SDL_input.h" />
-    <ClInclude Include="..\..\include\SDL_joystick.h" />
-    <ClInclude Include="..\..\include\SDL_keyboard.h" />
-    <ClInclude Include="..\..\include\SDL_keycode.h" />
-    <ClInclude Include="..\..\include\SDL_loadso.h" />
-    <ClInclude Include="..\..\include\SDL_locale.h" />
-    <ClInclude Include="..\..\include\SDL_log.h" />
-    <ClInclude Include="..\..\include\SDL_main.h" />
-    <ClInclude Include="..\..\include\SDL_misc.h" />
-    <ClInclude Include="..\..\include\SDL_mouse.h" />
-    <ClInclude Include="..\..\include\SDL_mutex.h" />
-    <ClInclude Include="..\..\include\SDL_name.h" />
-    <ClInclude Include="..\..\include\SDL_opengles2.h" />
-    <ClInclude Include="..\..\include\SDL_pixels.h" />
-    <ClInclude Include="..\..\include\SDL_platform.h" />
-    <ClInclude Include="..\..\include\SDL_power.h" />
-    <ClInclude Include="..\..\include\SDL_quit.h" />
-    <ClInclude Include="..\..\include\SDL_rect.h" />
-    <ClInclude Include="..\..\include\SDL_render.h" />
-    <ClInclude Include="..\..\include\SDL_revision.h" />
-    <ClInclude Include="..\..\include\SDL_rwops.h" />
-    <ClInclude Include="..\..\include\SDL_scancode.h" />
-    <ClInclude Include="..\..\include\SDL_sensor.h" />
-    <ClInclude Include="..\..\include\SDL_shape.h" />
-    <ClInclude Include="..\..\include\SDL_stdinc.h" />
-    <ClInclude Include="..\..\include\SDL_surface.h" />
-    <ClInclude Include="..\..\include\SDL_system.h" />
-    <ClInclude Include="..\..\include\SDL_syswm.h" />
-    <ClInclude Include="..\..\include\SDL_thread.h" />
-    <ClInclude Include="..\..\include\SDL_timer.h" />
-    <ClInclude Include="..\..\include\SDL_touch.h" />
-    <ClInclude Include="..\..\include\SDL_types.h" />
-    <ClInclude Include="..\..\include\SDL_version.h" />
-    <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
-    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
-    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
-    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
-    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
-    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
-    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
-    <ClInclude Include="..\..\src\events\blank_cursor.h" />
-    <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
-    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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-    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
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-    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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-    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
-    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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-    </ClCompile>
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-    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
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-    <ClCompile Include="..\..\src\events\SDL_touch.c" />
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-    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
-    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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-    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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-    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
-    <ClCompile Include="..\..\src\SDL_error.c" />
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-    <ClCompile Include="..\..\src\SDL_log.c" />
-    <ClCompile Include="..\..\src\locale\SDL_locale.c" />
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-    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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(Patch may be truncated, please check the link at the top of this post.)