SDL without DGA?

Hello all,

    I'm working on porting SDL to the Agenda Linux VR3d.  I can successfully build the library, but I cannot get SDL to build

with X support but without DGA - we don’t have working DGA yet, but I’d still like to play. --disable-video-dga doesn’t seem to do
what one would think. Any help would be appreciated.

Ross Vandegrift
coolio at tmbg.org
@Ross_Vandegrift

Hello all,

    I'm working on porting SDL to the Agenda Linux VR3d.  I can successfully build the library, but I cannot get SDL to build

with X support but without DGA - we don’t have working DGA yet, but I’d still like to play. --disable-video-dga doesn’t seem to do
what one would think. Any help would be appreciated.

What exactly happens?

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Well, when I build with --disable-video-dga, configure still tries to link with libXxf86dga.
This link fails because we don’t have DGA working on our PDA yet. I’ve poked around a bit,
but couldn’t find any way to completely disable linking with libXxf86dga. Is there a way
to do this already? If not, I’d be willing to work on it - where should I start?

Ross Vandegrift
coolio at tmbg.org
@Ross_VandegriftOn Mon, Mar 26, 2001 at 10:06:23PM -0800, Sam Lantinga wrote:

Hello all,

    I'm working on porting SDL to the Agenda Linux VR3d.  I can successfully build the library, but I cannot get SDL to build

with X support but without DGA - we don’t have working DGA yet, but I’d still like to play. --disable-video-dga doesn’t seem to do
what one would think. Any help would be appreciated.

What exactly happens?

Well, when I build with --disable-video-dga, configure still tries to link with libXxf86dga.

It shouldn’t do that. I’ll take a look when I get a chance.

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software