Hello all,
I'm working on porting SDL to the Agenda Linux VR3d. I can successfully build the library, but I cannot get SDL to build
with X support but without DGA - we don’t have working DGA yet, but I’d still like to play. --disable-video-dga doesn’t seem to do
what one would think. Any help would be appreciated.
Ross Vandegrift
coolio at tmbg.org
@Ross_Vandegrift
Hello all,
I'm working on porting SDL to the Agenda Linux VR3d. I can successfully build the library, but I cannot get SDL to build
with X support but without DGA - we don’t have working DGA yet, but I’d still like to play. --disable-video-dga doesn’t seem to do
what one would think. Any help would be appreciated.
What exactly happens?
See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Well, when I build with --disable-video-dga, configure still tries to link with libXxf86dga.
This link fails because we don’t have DGA working on our PDA yet. I’ve poked around a bit,
but couldn’t find any way to completely disable linking with libXxf86dga. Is there a way
to do this already? If not, I’d be willing to work on it - where should I start?
Ross Vandegrift
coolio at tmbg.org
@Ross_VandegriftOn Mon, Mar 26, 2001 at 10:06:23PM -0800, Sam Lantinga wrote:
Hello all,
I'm working on porting SDL to the Agenda Linux VR3d. I can successfully build the library, but I cannot get SDL to build
with X support but without DGA - we don’t have working DGA yet, but I’d still like to play. --disable-video-dga doesn’t seem to do
what one would think. Any help would be appreciated.
What exactly happens?
Well, when I build with --disable-video-dga, configure still tries to link with libXxf86dga.
It shouldn’t do that. I’ll take a look when I get a chance.
See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software