SDL: x11: Only correct placement for border offset on the initial window mapping

From a71b2f0a9331e47db6969751745a4f313692a674 Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Thu, 6 Nov 2025 19:01:50 -0500
Subject: [PATCH] x11: Only correct placement for border offset on the initial
 window mapping

Correcting it when it is subsequently hidden and re-mapped will cause the position to be double offset by the size of the borders.
---
 src/video/x11/SDL_x11window.c | 15 +++++++++------
 1 file changed, 9 insertions(+), 6 deletions(-)

diff --git a/src/video/x11/SDL_x11window.c b/src/video/x11/SDL_x11window.c
index b78cca9080985..375d471a19e4a 100644
--- a/src/video/x11/SDL_x11window.c
+++ b/src/video/x11/SDL_x11window.c
@@ -1550,6 +1550,11 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
     bool set_position = false;
     XEvent event;
 
+    // If the window was previously shown, pump events to avoid possible positioning issues.
+    if (data->was_shown) {
+        X11_PumpEvents(_this);
+    }
+
     if (SDL_WINDOW_IS_POPUP(window)) {
         // Update the position in case the parent moved while we were hidden
         X11_ConstrainPopup(window, true);
@@ -1592,14 +1597,12 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
     }
 
     if (set_position) {
-        // Apply the window position, accounting for offsets due to the borders appearing.
-        const int tx = data->pending_position ? window->pending.x : window->x;
-        const int ty = data->pending_position ? window->pending.y : window->y;
+        // Apply the window position, accounting for offsets due to the borders appearing, but only when initially mapping.
+        const int tx = (data->pending_position ? window->pending.x : window->x) - (data->was_shown ? 0 : data->border_left);
+        const int ty = (data->pending_position ? window->pending.y : window->y) - (data->was_shown ? 0 : data->border_top);
         int x, y;
 
-        SDL_RelativeToGlobalForWindow(window,
-                                      tx - data->border_left, ty - data->border_top,
-                                      &x, &y);
+        SDL_RelativeToGlobalForWindow(window, tx, ty, &x, &y);
 
         data->pending_position = false;
         X11_XMoveWindow(display, data->xwindow, x, y);