i am starting a port of my game (a variant) for the iphone.
The game uses OpenGL (very basic 2d APIs) and SDL (SDL , SDL_Image, and SDL_Mixer)
Shall i get rid of SDL, and only use EAGLview and opengl ES, and change mouse event capture etc
Or shall i use some SDL port for Iphone?
I am asking because i see lot of post about sdl and iphone but i dont really understand them. nobody really pointed out a snapshot or some package with the source code of the port.
Actually i am even not sure there is such a port accessible from the official HG repository?
Thanks a lot.