[SDL1.3] No SDL_SetClipRect equivalent?

SDL_SetClipRect remains for compatibility, but I can’t seem to find an equivalent for using the new API. It seems as though the implementation would be almost exactly the same as SDL_SetClipRect (and some render backends even provide their own clipping facilities – I know at least that OpenGL does) so I can’t imagine why it hasn’t been implemented.------------------------
EM3 Nathaniel Fries, U.S. Navy