sdl12-compat: COMPATIBILITY.md: Minor edits to Hammerfight info.

From 64f8aa8834c2bd5d64d473aba34d16021df3975b Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Thu, 1 Sep 2022 19:23:49 -0400
Subject: [PATCH] COMPATIBILITY.md: Minor edits to Hammerfight info.

---
 COMPATIBILITY.md | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/COMPATIBILITY.md b/COMPATIBILITY.md
index 41e59d67..e99ba6b6 100644
--- a/COMPATIBILITY.md
+++ b/COMPATIBILITY.md
@@ -30,8 +30,9 @@ our quirks table.
 You probably aren't getting usable mouse input, as the game talks directly to
 XInput2 on X11 (and tries to use /dev/input if that fails). This is not an
 sdl12-compat bug, as this is going outside of SDL to get multiple mice
-input. The game is statically linked to a copy of [ManyMouse](https://icculus.org/manymouse/),
-which provides multiple mice access.
+input. The game is statically linked to a copy of
+[ManyMouse](https://icculus.org/manymouse/), which provides multiple mice
+access.
 
 
 The simplest way to deal with this is change this line in the game's
@@ -39,14 +40,14 @@ Config.ini file:
 
     CORE_INIT_RI=true
 
-Make that false and it won't even try to initialize ManyMouse, and will use
+Make that `false` and it won't even try to initialize ManyMouse, and will use
 standard SDL 1.2 mouse events for single-player input. (The "RI" stands for
 "RawInput," which Hammerfight uses on Windows for multi-mice support).
 
 Of course, with this change, you can't have multiple players on the same
 machine using separate mice.
 
-That game dlopen()'s the XInput2 libraries instead of linking to them
+Hammerfight dlopen()'s the XInput2 libraries instead of linking to them
 directly, so this does not prevent the game from working on Wayland. No
 XWayland needed!