From 4ac0c805442dbdff90f0b953ce7654e5c1678212 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Sun, 21 Feb 2021 00:50:50 +0300
Subject: [PATCH] minor tidy-up
---
src/SDL12_compat.c | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index dae2c57..c017a8d 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -1998,7 +1998,7 @@ SDL_GetKeyState(int *numkeys)
}
-static int
+static int SDLCALL
EventFilter20to12(void *data, SDL_Event *event20)
{
//const int maxUserEvents12 = SDL12_NUMEVENTS - SDL12_USEREVENT;
@@ -2102,7 +2102,7 @@ EventFilter20to12(void *data, SDL_Event *event20)
case SDL_TEXTINPUT: FIXME("write me"); return 0;
case SDL_MOUSEMOTION:
- event12.type = SDL12_MOUSEMOTION;
+ event12.type = SDL12_MOUSEMOTION;
event12.motion.which = (Uint8) event20->motion.which;
event12.motion.state = event20->motion.state;
event12.motion.x = (Uint16) event20->motion.x;
@@ -2112,7 +2112,7 @@ EventFilter20to12(void *data, SDL_Event *event20)
break;
case SDL_MOUSEBUTTONDOWN:
- event12.type = SDL12_MOUSEBUTTONDOWN;
+ event12.type = SDL12_MOUSEBUTTONDOWN;
event12.button.which = (Uint8) event20->button.which;
event12.button.button = event20->button.button;
event12.button.state = event20->button.state;
@@ -2121,7 +2121,7 @@ EventFilter20to12(void *data, SDL_Event *event20)
break;
case SDL_MOUSEBUTTONUP:
- event12.type = SDL12_MOUSEBUTTONUP;
+ event12.type = SDL12_MOUSEBUTTONUP;
event12.button.which = (Uint8) event20->button.which;
event12.button.button = event20->button.button;
event12.button.state = event20->button.state;
@@ -2182,12 +2182,12 @@ EventFilter20to12(void *data, SDL_Event *event20)
//case SDL_JOYDEVICEADDED:
//case SDL_JOYDEVICEREMOVED:
- //case SDL_CONTROLLERAXISMOTION:
- //case SDL_CONTROLLERBUTTONDOWN:
- //case SDL_CONTROLLERBUTTONUP:
- //case SDL_CONTROLLERDEVICEADDED:
- //case SDL_CONTROLLERDEVICEREMOVED:
- //case SDL_CONTROLLERDEVICEREMAPPED:
+ //case SDL_CONTROLLERAXISMOTION:
+ //case SDL_CONTROLLERBUTTONDOWN:
+ //case SDL_CONTROLLERBUTTONUP:
+ //case SDL_CONTROLLERDEVICEADDED:
+ //case SDL_CONTROLLERDEVICEREMOVED:
+ //case SDL_CONTROLLERDEVICEREMAPPED:
//case SDL_FINGERDOWN:
//case SDL_FINGERUP:
//case SDL_FINGERMOTION:
@@ -3424,7 +3424,7 @@ SDL_WM_SetIcon(SDL12_Surface *icon12, Uint8 *mask)
if (VideoWindow20) {
SDL20_SetWindowIcon(VideoWindow20, icon12->surface20);
}
-return;
+ return; ////////
// take the mask and zero out those alpha values.
blendmode = SDL_BLENDMODE_NONE;