sdl12-compat: quirks: quake2xp now uses SDL_GL_GetProcAddress, so no quirk needed!

From 76a1af147ea87bca20358ad54912a3f620115db2 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Thu, 17 Nov 2022 14:58:31 -0500
Subject: [PATCH] quirks: quake2xp now uses SDL_GL_GetProcAddress, so no quirk
 needed!

Reference Issue #273.
---
 src/SDL12_compat.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index a6f0bb3e8..fb657a6ba 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -1194,9 +1194,6 @@ static QuirkEntryType quirks[] = {
     {"Awesomenauts.bin.x86", "SDL12COMPAT_OPENGL_SCALING", "0"},
     {"Awesomenauts.bin.x86", "SDL12COMPAT_FORCE_GL_SWAPBUFFER_CONTEXT", "1"},
 
-    /* Quake 2 XP uses FBOs and doesn't use SDL_GL_GetProcAddress to get the entry points. */
-    {"quake2xp", "SDL12COMPAT_OPENGL_SCALING", "0"},
-
     /* Braid uses Cg, which uses glXGetProcAddress(). */
     {"braid", "SDL12COMPAT_OPENGL_SCALING", "0"},