# SDL2.0 is more Consume CPU than SDL1.3 on Android platform?

**URL:** <https://discourse.libsdl.org/t/sdl2-0-is-more-consume-cpu-than-sdl1-3-on-android-platform/18846>\
**Category:** SDL Development\
**Created:** [March 24, 2012, 11:45am UTC](https://discourse.libsdl.org/t/sdl2-0-is-more-consume-cpu-than-sdl1-3-on-android-platform/18846 "2012-03-24T11:45:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![along0612](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/a/ecc23a/32.png) [@along0612](https://discourse.libsdl.org/u/along0612)\
**Post date:** [March 24, 2012, 11:45am UTC](https://discourse.libsdl.org/t/sdl2-0-is-more-consume-cpu-than-sdl1-3-on-android-platform/18846/1 "2012-03-24T11:45:34Z")

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Recently, I use SDL2.0 instead of SDL1.3 as the demo “testoverlay2.c” does on Android platform. I found SDL2.0 more counsume CPU than SDL1.3. Is there any special setting for SDL2.0 or I use it with not right way? Thanks!
