SDL2.0 not drawing in OpenGL

Hello.

An adjustment made in the 7159 revision of the repository did stop drawing
iOS in openGL.
Identified in the change was the inclusion
http://hg.libsdl.org/SDL/rev/ffc613268eb1 line
window-> flags | = SDL_WINDOW_SHOWN
that caused the problem.
I tested commenting this line in most current version and returned to work.

I report in bugzilla?

thank you.

Fixed, thanks!On Fri, May 17, 2013 at 8:48 AM, Silvio Fragnani < silviofragnanisilva at gmail.com> wrote:

Hello.

An adjustment made in the 7159 revision of the repository did stop drawing
iOS in openGL.
Identified in the change was the inclusion
http://hg.libsdl.org/SDL/rev/ffc613268eb1 line
window-> flags | = SDL_WINDOW_SHOWN
that caused the problem.
I tested commenting this line in most current version and returned to work.

I report in bugzilla?

thank you.


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