SDL2 - Anti-Aliasing Of Resized Game Window?[SOLVED]


This project I am working on now runs in a resizable window.
Looks great until I resize the window…
(I’ve got the graphics in the window automatically scaling to fill the window)

Is there some way to tell SDL2 to perform anti-aliasing on the contents of a resized window?
Let me know, thanks!


You might want to try this hint.

It might look something like this:


Please note, however, that I have not tested this.

That actually worked, thanks!