From d87c9323dd64c635bf99c7b33f505c1491884fad Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Tue, 8 Aug 2023 11:55:00 +0300
Subject: [PATCH] sync SDL2 headers and tests with current SDL2 branch.
---
include/SDL2/SDL_render.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL2/SDL_render.h b/include/SDL2/SDL_render.h
index d62715a..2d3f073 100644
--- a/include/SDL2/SDL_render.h
+++ b/include/SDL2/SDL_render.h
@@ -1890,7 +1890,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
* SDL a drawable to render to, which might happen if the window is
* hidden/minimized/offscreen. This doesn't apply to command encoders for
- * render targets, just the window's backbacker. Check your return values!
+ * render targets, just the window's backbuffer. Check your return values!
*
* \param renderer The renderer to query
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the