From 2a6461d5b7a2fc2f686e2895d9dd92d70e111c98 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Sat, 27 Jun 2026 23:51:50 +0300
Subject: [PATCH] update headers from latest SDL2.
---
include/SDL2/SDL_gamecontroller.h | 13 +++++++++++++
include/SDL2/SDL_locale.h | 14 +++++++++++++-
include/SDL2/SDL_stdinc.h | 8 +++++++-
3 files changed, 33 insertions(+), 2 deletions(-)
diff --git a/include/SDL2/SDL_gamecontroller.h b/include/SDL2/SDL_gamecontroller.h
index 50a3bc6c..92f3fd5b 100644
--- a/include/SDL2/SDL_gamecontroller.h
+++ b/include/SDL2/SDL_gamecontroller.h
@@ -79,6 +79,19 @@ typedef enum SDL_GameControllerType
SDL_CONTROLLER_TYPE_MAX
} SDL_GameControllerType;
+/**
+ * Types of game controller control bindings.
+ *
+ * A game controller is a collection of bindings that map arbitrary joystick
+ * buttons, axes and hat switches to specific positions on a generic
+ * console-style gamepad.
+ *
+ * \since This enum is available since SDL 2.0.0.
+ *
+ * \sa SDL_GameControllerButtonBind
+ * \sa SDL_GameControllerGetBindForAxis
+ * \sa SDL_GameControllerGetBindForButton
+ */
typedef enum SDL_GameControllerBindType
{
SDL_CONTROLLER_BINDTYPE_NONE = 0,
diff --git a/include/SDL2/SDL_locale.h b/include/SDL2/SDL_locale.h
index 6638cb3a..c1041508 100644
--- a/include/SDL2/SDL_locale.h
+++ b/include/SDL2/SDL_locale.h
@@ -39,13 +39,25 @@ extern "C" {
/* *INDENT-ON* */
#endif
-
+/**
+ * A struct to provide locale data.
+ *
+ * Locale data is split into a spoken language, like English, and an optional
+ * country, like Canada. The language will be in ISO-639 format (so English
+ * would be "en"), and the country, if not NULL, will be an ISO-3166 country
+ * code (so Canada would be "CA").
+ *
+ * \since This struct is available since SDL 2.0.14.
+ *
+ * \sa SDL_GetPreferredLocales
+ */
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
+
/**
* Report the user's preferred locale.
*
diff --git a/include/SDL2/SDL_stdinc.h b/include/SDL2/SDL_stdinc.h
index 73df518f..0d4ebf1f 100644
--- a/include/SDL2/SDL_stdinc.h
+++ b/include/SDL2/SDL_stdinc.h
@@ -178,12 +178,18 @@ void *alloca(size_t);
/* @{ */
#ifdef __CC_ARM
+#ifndef SDL_WIKI_DOCUMENTATION_SECTION
/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */
#define SDL_FALSE 0
#define SDL_TRUE 1
typedef int SDL_bool;
+#endif
#else
-typedef enum
+
+/**
+ * A boolean (true/false) type.
+ */
+typedef enum SDL_bool
{
SDL_FALSE = 0,
SDL_TRUE = 1