SDL2 Game Shows Black Screen – Any Fix?

Iam developing a game using SDL2, but when I run it, the window opens with a black screen instead of rendering my textures. The event loop works, and the application does not crash, but nothing is drawn on the screen.

I have tried:
Checking if SDL_RenderClear() and SDL_RenderPresent() are being called properly.
Ensuring my textures are loaded correctly and not NULL.
Running on both OpenGL and software rendering backends.

Has anyone faced this issue before? Could this be related to double buffering, texture format issues, or missing SDL initialization steps? Any help would be appreciated!

Hard to say without seeing your code.

Try changing the clear color to something other than black and see if it’s getting cleared to that color.

copy the example code from

do as sjr said and change the clear color to red or blue

you can comment out the load bitmap call just to see if you get a colored window

if you do then uncomment the load bitmap call and see if you get a bitmap loaded

do one thing at a time to narrow the problem