Hi,
Running openSUSE Tumbleweed KDE 64Bit Linux.
Tried running one of our SDL2 games but ran into an issue:
When running SDL2 game Windows EXE on Linux WINE,
it crashes with: “Unable to initialize SDL2: Audio target ‘pulse’ not available”?
Any ideas?
Thanks!
Jesse
Hi…
Did more research:
I found below information about running SDL games in Linux WINE:
https://wiki.winehq.org/Sound#SDL_applications
I tried to follow the suggestion to make audio work on SDL game using Linux WINE.
Get below error message when ran from terminal:
jlp@SortaFastDesktop:~/Desktop/VM-SHARE/4OLD_12-30-2018/4OLD_02-27-2018/OLDWebsitesOLD/16bitsoft.com/files/offline/TC4T-WinLinux-Retail1> wine TC4T-WinLinux-Retail1.exe
JeZxLee’s ‘‘GT-R Twin TurboCharged’’ game engine started!
Unable to initialize SDL2: Audio target ‘""’ not available
jlp@SortaFastDesktop:~/Desktop/VM-SHARE/4OLD_12-30-2018/4OLD_02-27-2018/OLDWebsitesOLD/16bitsoft.com/files/offline/TC4T-WinLinux-Retail1>
Little lost, any help would be appreciated, thanks!
Jesse
Try setting the SDL_AUDIODRIVER
environment variable to directsound
.