Are 8-bit PNG images fully supported by current SDL2_Image?
Can’t seem to get the alpha transparency mod working on the 8-bit PNG’s? SDL_SetTextureAlphaMod(Sprites[index].Texture, Sprites[index].Transparency);
I am confused. I thought both SDL2_image and SDL_stbimage returned a surface (using IMG_Load() or STBIMG_Load() respectively) which you then have to convert to a texture using SDL_CreateTextureFromSurface(). Is that not what you are doing? How do you load your PNG?