SDL2 - Implement camera

Hi there,

now that SDL2 supports scaled/rotated blitting via SDL_RenderCopyEx i want to move all my drawing code from using opengl drawing textured quads to SDL2 native render functions.

My current opengl code sets the opengl transform by doing a glPushMatrix, glTranslated/Rotated/Scaled before doing all the game world drawing:

Can i achive something similar with SDL2 native render functions?

Thank you.------------------------
sge2d (http://www.93i.de/products/software/sge2d) An open source sdl based game framework for c/c++ (sge++ for c++ available soon)

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