SDL2 mouse wheel with mouse state

I’ve been wondering is there a way to use the mouse wheel like with SDL_BUTTON_WHEELUP is SDL1.2, aka without SDL_Events?
Since my project is written (for better or for worse, probably the latter) without using SDL_Events, and just using the mouse’s state (like this: if (input.mouseState & SDL_BUTTON(SDL_BUTTON_LEFT)) /*...*/), is there way to use the mouse wheel with this kind of approach?