Hi there. I am experiencing some problems with my application for iOS after iPad’s generation 10th has been launched (iOS 16).
I am using SDL2_net, static library built with Xcode project. In the new iOS version, SDLNet_UDP_Send(UDPsocket sock, **int** channel, UDPpacket *packet) stopped working when broadcasting. With single target sending it does work, when broadcasting on the subnet range works as well, but with ip 255.255.255.255 just happens to fail.
I wasn’t aware of a problem, but now you’ve alerted me to it yes - it looks like UDP broadcast isn’t working here either on iOS 16. That’s nasty, I hope it can be resolved.
Do you have reason to suspect the issue is in SDL2_net or might it be iOS at fault?