SDL2 & Winapi question/problem

Hi,

I’m brand new here, but I’m glad to be part of this community :slight_smile:

I have problem with bringing together WinApi GUI and SDL2.

What I have:

I’m making by SDL2 a normal window, then (except other things I do) I retriving that sdl window hwnd and use it tomake winapi menu and other stuff. Everything works fine. I even making the new window only in winapi and it is also working.

Problem/Question:

When I try to handle menu, by using WM_COMMAND, then nothing happends. How I should do that?

I tryed to get the native events, by enabling the SDL_SYSWMEVENT and retriving wParam, lParam and the rest of that stuff. Only sysevent is working.

Ofcourse I also defined the winapi new events like that:
#define ID_MENU_NEW FILE 9001

Can someone point me in the right direction how to handle WM_COMMAND from this menu?

PS: If there will be need I can post the code. I can’t do that now, unfortunatly.

Thanks for any kind of help!

Here it is hopw I tryed to handle mernu bar commands.

void WinGUI::MenuUpd(SDL_Event &e)
{
	
	

if(e.type==SDL_SYSWMEVENT)
	{
				
	Logger::Instance()->write2console("SDL_SYSWMEVENT");
						UINT Message = e.syswm.msg->msg.win.msg;
						WPARAM wParam = e.syswm.msg->msg.win.wParam;
						LPARAM lParam = e.syswm.msg->msg.win.lParam;
						HWND hwnd = e.syswm.msg->msg.win.hwnd;

					
						if (e.syswm.msg->msg.win.msg == WM_DEVICECHANGE) 
						{
							//This event is actualy working
							
							Logger::Instance()->write2console("Pen");
						}


						if (e.syswm.msg->msg.win.msg == WM_COMMAND) 
						{
							// ...and that is not working
							Logger::Instance()->write2console("WM_COMMAND Event");

							switch(LOWORD(wParam))
							{
								case ID_FILE_EXIT:
									Logger::Instance()->write2console("ID_FILE_EXIT");
									PostMessage(mainhwnd, WM_CLOSE, 0, 0);
									break;
								case ID_INFO_ABOUT:
									Logger::Instance()->write2console("ID_INFO_ABOUT");
									MessageBox( NULL, "To jeszcze nie dziaA?a!", "Info", MB_ICONINFORMATION );

									break;
							}
						}
/*