SDL2 with OpenGL a? weird results, what's wrong?

The middle and last picture where taken from what platform? I download the code from a link on the stackexchange page and all I get is a black screen. Middle image seems like it’s missing a lot and the last image sees that it’s only missing textures. After looking at the code I realize that you are calling calls that are not compatible with OpenGL ES. You are using glBegin(…); glEnd(); witch are not available on mobile devices. You will need to use VBO’s or Vertex Arrays for all drawing to the screen.

Berenyi Gabor wrote:> Please reply to my issue here:?