I built static libraries of SDL2 version 2.0.10 on Windows 64 with VisualStudio 2019.
I link my game against it, by adding linker inputs: SDL2.lib and SDLMain.lib
This works just fine; SDL2 works as expected.
But there is this weird unexpected thing that popped up: My binary ends up with an export-table and exports all the SDL2 symbols.
Normally, I would not expect a .exe file to export symbols.
Also, I link against other static libraries, and only the SDL2 library’s symbols leak into the .exe binary’s symbol table.
Am I doing something wrong? Or does SDL2 do something special to have the exports transfer into the binary exports?
Lastly, I would like to note that this export-table has a very suspect timestamp, from the year 2106.
Do other people see exported SDL2 symbols in the application binary?