SDLU 2.1 released

SDLU is an open-source cross-platform library that makes developing SDL2 programs and games faster and easier.

SDLU supports Windows, Linux, Mac OS X, Android, iOS and the Raspberry Pi.

It is written in C, and is distributed under the terms of the zlib license, see COPYING for details.

You can get the source code from the git repository in bitbucket. After building the library, see the example programs in the “test/” subdirectory to get started. Documentation can be found in the header files, and if you downloaded SDLU from the downloads page at bitbucket, then HTML documentation can be found in the “docs/” folder.

For any questions, suggestions or thoughts, feel free to contact me at “@Aggelos_Kolaitis”.

Features:

  • Cross-platform, zlib licensed, just like SDL2
  • Fully featured Button API, with SDL2 event queue integration
  • Support for static or animated hardware accelerated sprites
  • Extends SDL2 Render API with polygon rendering routines
  • Text Rendering API
  • APIs that allow mixing pure OpenGL calls with the SDL2 Render API
  • Ini file handling API
  • Turtle drawing API
  • Optional cxx interface
  • … and much more

Blog: http://libsdlu.blogspot.com
Repository: http://bitbucket.org/sdlu/sdlu

– Aggelos Kolaitis
– The SDL Utility Library [http://bitbucket.org/sdlu/sdlu]------------------------
C is the God’s Programming Language

I’ve already done most of that work myself too lol, but I’ll check it out .
Maybe I’ll even like your work better than mine . Plus the additional stuff
you did looks really awesome. You make me feel guilty for not sharing my
stuff tooOn Jan 30, 2014 10:02 AM, “neoaggelos” wrote:

SDLU is an open-source cross-platform library that makes developing SDL2
programs and games faster and easier.

SDLU supports Windows, Linux, Mac OS X, Android, iOS and the Raspberry Pi.

It is written in C, and is distributed under the terms of the zlib
license, see COPYING for details.

You can get the source code from the git repository in bitbucket. After
building the library, see the example programs in the “test/” subdirectory
to get started. Documentation can be found in the header files, and if you
downloaded SDLU from the downloads page at bitbucket, then HTML
documentation can be found in the “docs/” folder.

For any questions, suggestions or thoughts, feel free to contact me at “”.

Features:

  • Cross-platform, zlib licensed, just like SDL2
  • Fully featured Button API, with SDL2 event queue integration
  • Support for static or animated hardware accelerated sprites
  • Extends SDL2 Render API with polygon rendering routines
  • Text Rendering API
  • APIs that allow mixing pure OpenGL calls with the SDL2 Render API
  • Ini file handling API
  • Turtle drawing API
  • Optional cxx interface
  • … and much more

Blog: http://libsdlu.blogspot.com
Repository: http://bitbucket.org/sdlu/sdlu

– Aggelos Kolaitis
– The SDL Utility Library [http://bitbucket.org/sdlu/sdlu]


C is the God’s Programming Language


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