sdlweb: Updated SDL 3.0 high DPI concepts

From 9e424d9c07043f061ff5a05f3c03adb5496ac30d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Jun 2023 14:38:59 +0000
Subject: [PATCH] Updated SDL 3.0 high DPI concepts

 gdc2023/index.php | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/gdc2023/index.php b/gdc2023/index.php
index 11259ee..010254f 100644
--- a/gdc2023/index.php
+++ b/gdc2023/index.php
@@ -12,13 +12,14 @@
             <div id="content">
             <p><h1><a href="">SDL at Game Developers Conference 2023</a></h1></p>
+	    <p><b>UPDATE</b>: SDL 3.0 support for high DPI has been revised, and the information in the presentation is out of date. The new high DPI concepts are documented in <a href=""></a>
+            </p>
 	      <li><a href="">Presentation Video</a></li>
 	      <li><a href="GDC23_Presentation_SDL.pptx">Presentation Slides</a></li>
               <li><a href="">SDL 3.0 Source Code</a></li>
               <li><a href="">SDL 3.0 Transition Guide</a></li>
               <li><a href="">Code example, accumulating floating point relative mouse motion</a></li>
-              <li><a href="">Code example, getting the desktop scale for a UI scaling factor</a></li>
               <li><a href="">SDL 3.0 GPU documentation</a></li>
               <li><a href="">Simple 3D example, Vulkan version</a></li>
               <li><a href="">Simple 3D example, SDL version</a></li>