sdlweb: Updated SDL 3.0 high DPI concepts

From 9e424d9c07043f061ff5a05f3c03adb5496ac30d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 2 Jun 2023 14:38:59 +0000
Subject: [PATCH] Updated SDL 3.0 high DPI concepts

---
 gdc2023/index.php | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/gdc2023/index.php b/gdc2023/index.php
index 11259ee..010254f 100644
--- a/gdc2023/index.php
+++ b/gdc2023/index.php
@@ -12,13 +12,14 @@
             </div>
             <div id="content">
             <p><h1><a href="https://schedule.gdconf.com/session/open-source-game-development-summit-simple-directmedia-layer-past-present-and-future/892854">SDL at Game Developers Conference 2023</a></h1></p>
+	    <p><b>UPDATE</b>: SDL 3.0 support for high DPI has been revised, and the information in the presentation is out of date. The new high DPI concepts are documented in <a href="https://github.com/libsdl-org/SDL/blob/main/docs/README-highdpi.md">README-highdpi.md</a>
+            </p>
             <p><ul>
 	      <li><a href="https://gdcvault.com/play/1029269/Open-Source-Game-Development-Summit">Presentation Video</a></li>
 	      <li><a href="GDC23_Presentation_SDL.pptx">Presentation Slides</a></li>
               <li><a href="https://github.com/libsdl-org/SDL">SDL 3.0 Source Code</a></li>
               <li><a href="https://github.com/libsdl-org/SDL/tree/main/docs/README-migration.md">SDL 3.0 Transition Guide</a></li>
               <li><a href="https://gist.github.com/slouken/7c41d29a252d58778794311f555ebe8c">Code example, accumulating floating point relative mouse motion</a></li>
-              <li><a href="https://gist.github.com/slouken/146fda70e9c919422c70731378ef882d">Code example, getting the desktop scale for a UI scaling factor</a></li>
               <li><a href="https://github.com/libsdl-org/SDL_shader_tools/tree/main/docs">SDL 3.0 GPU documentation</a></li>
               <li><a href="https://github.com/libsdl-org/SDL/blob/4a6528e3f0091f44142f3e4cd7fe14eb7660735a/test/testvulkan.c">Simple 3D example, Vulkan version</a></li>
               <li><a href="https://github.com/icculus/SDL/blob/c8e167878b268a971f1839cbe2b590f82be11dce/test/testgpu_simple_clear.c">Simple 3D example, SDL version</a></li>