I am building my game in the Steam Runtime Sniper. g++ (SteamRT 10.3.0-3+steamrt3.1+bsrt3.1) 10.3.0 . When building in the environment I get a segmentation fault when running that build on my local machine. I get the seg fault when going to the options menu of my game. There appears to be an issue with rendering this particular UI Element. Note that when I build locally on g++ (GCC) 14.2.1 it works fine
One of the UI Elements I add using some function pointers.
When I run gdb and do a backtrace I see this:
Thread 1 “sdl2-blocks” received signal SIGSEGV, Segmentation fault.
0x00007ffff7e16594 in SDL_RenderCopyF_REAL (renderer=0x555555ae0050, texture=0x8, srcrect=0x7fffffffd020, dstrect=0x7fffffffcfd0)
at /usr/src/debug/SDL2-2.30.9-1.fc41.x86_64/src/render/SDL_render.c:3416
3416 CHECK_TEXTURE_MAGIC(texture, -1);
(gdb) backtrace
#0 0x00007ffff7e16594 in SDL_RenderCopyF_REAL (renderer=0x555555ae0050, texture=0x8, srcrect=0x7fffffffd020, dstrect=0x7fffffffcfd0)
at /usr/src/debug/SDL2-2.30.9-1.fc41.x86_64/src/render/SDL_render.c:3416
#1 0x00007ffff7e16964 in SDL_RenderCopy_REAL
(renderer=, texture=, srcrect=, dstrect=)
at /usr/src/debug/SDL2-2.30.9-1.fc41.x86_64/src/render/SDL_render.c:3404
#2 0x000055555557b5d3 in ley::UIMenu::renderHotItem (this=0x5555559fb688, v=0x7fffffffd300) at UIMenu.cpp:172
#3 0x000055555557b7be in ley::UIMenu::render (this=0x5555559fb688, v=0x7fffffffd300) at UIMenu.cpp:200
#4 0x000055555558944b in ley::OptionMenuState::render (this=0x5555559fb2c0) at src/State/OptionMenuState.cpp:108
#5 0x00005555555b6561 in ley::GameStateMachine::render (this=0x7fffffffd228) at src/State/GameStateMachine.cpp:55
#6 0x0000555555574186 in ley::GameController::runGameLoop (this=0x7fffffffd210) at GameController.cpp:53
#7 0x000055555555cd35 in main (argv=1, args=0x7fffffffddd8) at sdl2-blocks.cpp:39
Does anyone have any tips on how I should approach trying to resolve this?
Thanks,
Electrosys