Semaphore problem

I’m testing out multithreading with SDL on Win98 using
both mingw and cygwin. I spin off one thread that
starts its loop off by waiting on my one semaphore.
The thread is basically the PlaySound function from
the audio example, surrounded by a while(1). Then, on
any key press event, the semaphore is signalled, and
the thread plays the sound and then waits on the
semaphore again.

The above is all fine and dandy if I press a key once,
or twice (slow and quickly). But if I press a key
quickly 3 times in a row, or just mash a bunch of
keys, the sound plays once and then never plays again.
The semaphore keeps incrementing (I used SemValue to
see that). Any idea what’s wrong? is this possibly a
bug?

-JB__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/