Semi-ot: gamecube homebrew

Yes I hope with the release of the Wii that GameCube homebrew will see
a bit of a revival. The toolchain is pretty much all there now. (For
anyone interested, I should be releasing a Quake port inside a week’s
time. Probably not using SDL unfortunately.)

I’ve been trying to find information on the homebrew stuff, toolchain
and (hopefully) a simple ISO with which the sdlauncher could be
started from =) I got a wii recently and have been exploring different
things to do with it.

If there’s going to be a sdl port for it, things are getting even more
interesting…

I’ve been trying to find information on the homebrew stuff, toolchain
and (hopefully) a simple ISO with which the sdlauncher could be
started from =) I got a wii recently and have been exploring different
things to do with it.

AFAIK launching from a disc requires a chipped/modded GameCube or Wii,
which is probably not what you want and is currently getting a few
folks in trouble.

The easiest legal route at the moment is via a Datel “SD Media
Launcher” with “SDLOAD” program. As for the compiler, you would need
DevkitPPC and libOGC.

If there’s going to be a sdl port for it, things are getting even more
interesting…

Thanks :slight_smile:

Video is more or less done, Because the GC has no FILE* support I’ve
implemented the SDL RWops functions on top of the SD card reading
library. Many of the samples run okay.

I’ve not done any joystickor events code yet, and it looks like audio
may be on hold until I can sort out the frequency conversion issue.
I’ve not touched threads at all, but I’m pretty sure that libOGC
supports them.

So it’s not at all fit for release yet, but if anyone would like the
source for tinkering or fixing purposes, please feel free to give me a
shout.

Pete

I’ve been trying to find information on the homebrew stuff, toolchain
and (hopefully) a simple ISO with which the sdlauncher could be
started from =) I got a wii recently and have been exploring different
things to do with it.

AFAIK launching from a disc requires a chipped/modded GameCube or Wii,
which is probably not what you want and is currently getting a few
folks in trouble.

Yes, this is something I definitely don’t want to do.

The easiest legal route at the moment is via a Datel “SD Media
Launcher” with “SDLOAD” program. As for the compiler, you would need
DevkitPPC and libOGC.

…which the latest wii system update killed off, so I guess I’m out of luck.