Hi,
Is there any reasonable way to use SDL input with an
application other than the one that uses SDL window?
Certainly there is.
http://www.ogre3d.org/wiki/index.php/Using_SDL_Input
shows how to do it. But it looks rather like a parody
of a portable lib.
I would like to use SDL input system along with ogre
engine. I could use Ogre Input System, but I really
love SDL events that are much cleaner and nicer.
Would it be possible to add another layer, say, SDL_Window
for managing multiple windows?
We could then assign the input to every window owned
by an application:
SDL_Window *windows = SDL_GetWindows();
// returns a pointer to a NULL terminated array, so we can:
SDL_Window *w;
for(w = windows; w; ++w)
SDL_InputFrom(w, SDL_ENABLE);
This way the library could be extended without loosing
backwards compatibility. The only thing that needs to
be assured is that no SDL window is created until
SDL_Init(SDL_INIT_VIDEO) is called.
At least that’s how it looks from the high-level point of view.
(I’m not really good if it comes to low-level programming,
so I don’t know if it’s doable)
Thanks in advance
Maciek Godek