I would like to receive only SDL_JOY* events when opening a device with the Joystick api (SDL_JoystickOpen) and receive only SDL_CONTROLLER* events when opening a device with the GameController api (SDL_GameControllerOpen).
When I open the device with the GameController api I receive events from both api. I was looking at the SDL_SetEventFilter but from what I understand it applies a filter for all events. Is there a way to filter events depending on if the device support GameController api or not? That way I don’t receive the same event twice with GameController api and can still check for Joystick events if the device was opened with that api.