Vitaliy Mikitchenko wrote:>Make sure you have a main function in your app like so:
int main(int, char **)
{
}
----- Original Message -----
From: “Janito Vaqueiro Ferreira Filho” <@Janito_Vaqueiro_Ferr>
To:
Sent: Friday, January 24, 2003 2:20 PM
Subject: Re: [SDL] Setting up on VC++
Hello,
Now it’s giving just 1 error:
SDLmain.lib(SDL_main.obj) : error LNK2001: unresolved external symbol
_SDL_main
Glenn Maynard wrote:
On Fri, Jan 24, 2003 at 04:07:43PM -0500, Josh Fishman wrote:
Add OpenGL to your list of libraries.
Specifically, add “opengl32.dll”
You don’t add DLLs to the library list in VC, you add LIBs.
“opengl32.lib” and “glu32.lib”.
He is linking against sdlmain, seee:
SDLmain.lib(SDL_main.obj) : error LNK2001 <-- the link error is because the
_SDL_main function is not found, which I believe is because his main()
method is not correctly specified. Of course, I could be wrong :)> ----- Original Message -----
From: atrix2@cox.net (atrix2)
To:
Sent: Sunday, January 26, 2003 11:48 AM
Subject: Re: [SDL] Setting up on VC++
are you linking to sdlmain?
if you dont know if you are or not, paste the line your using for the
linking options and we can check it out.
----- Original Message -----
From: “Vitaliy Mikitchenko” <@Vitaliy_Mikitchenko>
To:
Sent: Friday, January 24, 2003 3:27 PM
Subject: Re: [SDL] Setting up on VC++
Make sure you have a main function in your app like so:
int main(int, char **)
{
}
----- Original Message -----
From: “Janito Vaqueiro Ferreira Filho”
To:
Sent: Friday, January 24, 2003 2:20 PM
Subject: Re: [SDL] Setting up on VC++
Hello,
Now it’s giving just 1 error:
SDLmain.lib(SDL_main.obj) : error LNK2001: unresolved external symbol
_SDL_main
Glenn Maynard wrote:
On Fri, Jan 24, 2003 at 04:07:43PM -0500, Josh Fishman wrote:
Add OpenGL to your list of libraries.
Specifically, add “opengl32.dll”
You don’t add DLLs to the library list in VC, you add LIBs.
“opengl32.lib” and “glu32.lib”.
oh i see now, didnt notice that (:> ----- Original Message -----
From: vitviper@hotmail.com (Vitaliy Mikitchenko)
To:
Sent: Sunday, January 26, 2003 1:14 PM
Subject: Re: [SDL] Setting up on VC++
He is linking against sdlmain, seee:
SDLmain.lib(SDL_main.obj) : error LNK2001 <-- the link error is because
the
_SDL_main function is not found, which I believe is because his main()
method is not correctly specified. Of course, I could be wrong
----- Original Message -----
From: “Atrix Wolfe” <@atrix2>
To:
Sent: Sunday, January 26, 2003 11:48 AM
Subject: Re: [SDL] Setting up on VC++
are you linking to sdlmain?
if you dont know if you are or not, paste the line your using for the
linking options and we can check it out.
----- Original Message -----
From: “Vitaliy Mikitchenko”
To:
Sent: Friday, January 24, 2003 3:27 PM
Subject: Re: [SDL] Setting up on VC++
Make sure you have a main function in your app like so:
int main(int, char **)
{
}
----- Original Message -----
From: “Janito Vaqueiro Ferreira Filho”
To:
Sent: Friday, January 24, 2003 2:20 PM
Subject: Re: [SDL] Setting up on VC++
Hello,
Now it’s giving just 1 error:
SDLmain.lib(SDL_main.obj) : error LNK2001: unresolved external
symbol
_SDL_main
Glenn Maynard wrote:
On Fri, Jan 24, 2003 at 04:07:43PM -0500, Josh Fishman wrote:
Add OpenGL to your list of libraries.
Specifically, add “opengl32.dll”
You don’t add DLLs to the library list in VC, you add LIBs.
“opengl32.lib” and “glu32.lib”.
ThanX. I fixed my main func. It was void inside :-). ThanQ,
JVFF
Vitaliy Mikitchenko wrote:>He is linking against sdlmain, seee:
SDLmain.lib(SDL_main.obj) : error LNK2001 <-- the link error is because the
_SDL_main function is not found, which I believe is because his main()
method is not correctly specified. Of course, I could be wrong
----- Original Message -----
From: “Atrix Wolfe”
To:
Sent: Sunday, January 26, 2003 11:48 AM
Subject: Re: [SDL] Setting up on VC++
are you linking to sdlmain?
if you dont know if you are or not, paste the line your using for the
linking options and we can check it out.
----- Original Message -----
From: “Vitaliy Mikitchenko”
To:
Sent: Friday, January 24, 2003 3:27 PM
Subject: Re: [SDL] Setting up on VC++
Make sure you have a main function in your app like so:
int main(int, char **)
{
}
----- Original Message -----
From: “Janito Vaqueiro Ferreira Filho” <@Janito_Vaqueiro_Ferr>
To:
Sent: Friday, January 24, 2003 2:20 PM
Subject: Re: [SDL] Setting up on VC++
Hello,
Now it’s giving just 1 error:
SDLmain.lib(SDL_main.obj) : error LNK2001: unresolved external symbol
_SDL_main
Glenn Maynard wrote:
On Fri, Jan 24, 2003 at 04:07:43PM -0500, Josh Fishman wrote:
Add OpenGL to your list of libraries.
Specifically, add “opengl32.dll”
You don’t add DLLs to the library list in VC, you add LIBs.
“opengl32.lib” and “glu32.lib”.