SIGSEGV in SDL when using MPlayer and SDL through DirectFB on CLE266

I’ve fixed (locally) the signal 11, which was easy part and now the
MPlayer got little bit further (I got blue frame), but immediately
after SDL raised an exception.

SDL guys, could you take a look? (I am runing MPlayer, SDL (latest
cvs),DirectFB, CLE266 on EPia-M)

The stack trace below. Please let me know if I can help somehow debug
it better.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 1509)]
0x4029796d in copy_row2 (src=0x43c3000a, src_w=38797312, dst=0x0,
dst_w=800) at SDL_stretch.c:150
150 DEFINE_COPY_ROW(copy_row2, Uint16)
(gdb) bt
#0 0x4029796d in copy_row2 (src=0x43c3000a, src_w=38797312, dst=0x0,
dst_w=800) at SDL_stretch.c:150
#1 0x40297cc0 in SDL_SoftStretch (src=0x86af4b0, srcrect=0xbfffe580,
dst=0x8601ad8, dstrect=0x8601af8)
at SDL_stretch.c:296
#2 0x4029c89c in SDL_DisplayYUV_SW (this=0x85dba80,
overlay=0x8698710, dstrect=0x8601af8)
at SDL_yuv_sw.c:1271
#3 0x4029ad98 in SDL_DisplayYUVOverlay (overlay=0x0,
dstrect=0x8601af8) at SDL_yuv.c:87
#4 0x080b9835 in vlvo_control ()
#5 0x40387917 in libc_start_main () from /lib/libc.so.6
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I’ve seen problems in running SDL overlays with DirectFB. Mplayer plays fine
to directfb directly( -vo directfb )…
Dmitry/> ----- Original Message -----

Subject: [SDL] SIGSEGV in SDL when using MPlayer and SDL through DirectFB on
CLE266

I’ve fixed (locally) the signal 11, which was easy part and now the
MPlayer got little bit further (I got blue frame), but immediately
after SDL raised an exception.

SDL guys, could you take a look? (I am runing MPlayer, SDL (latest
cvs),DirectFB, CLE266 on EPia-M)

The stack trace below. Please let me know if I can help somehow debug
it better.