Simple SDL 2 keyboard key status tutorial


I’m currently creating a game engine for a game and sometimes is hard to
find how SDL works so I’m starting a series of tutorial of how implement
different things using SDL.

This one explains how easily detect the state of a key taking advantage of
the function SDL_GetKeyboardState.

I hope this is useful for someone.

I will try to write a tutorial every 1~2 weeks. About different topics.