Slashdot.org + SDL info

Maybe that sort of thinking makes me a ‘commie bastard’, but I don’t care.

Folks? Could you take it to a newsgroup or private email?

Thx. :slight_smile:

On the SDL related news, I ported the stars example from the GGI library,
and it consistently gets 18 frames (fullscreen updates) per second at 32 bpp
on my machine.
For comparison, the GGI version consistently gets 17 FPS.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

On the SDL related news, I ported the stars example from the GGI library,
and it consistently gets 18 frames (fullscreen updates) per second at 32 bpp
on my machine.
For comparison, the GGI version consistently gets 17 FPS.
awesome! I can’t wait until I actually have some free time (real soon!)
so I can start working with SDL some more. Sounds like things are really
coming along nicely.

Josh HuberOn Wed, 29 Apr 1998, Sam Lantinga wrote:

On the SDL related news, I ported the stars example from the GGI library,
and it consistently gets 18 frames (fullscreen updates) per second at 32 bpp
on my machine.
For comparison, the GGI version consistently gets 17 FPS.

Interesting… how do get this sort of improvement? Are you bypassing
something in GGI that incurrs overhead?

cheers
– phil.

On the SDL related news, I ported the stars example from the GGI library,
and it consistently gets 18 frames (fullscreen updates) per second at 32 bpp
on my machine.
For comparison, the GGI version consistently gets 17 FPS.

Interesting… how do get this sort of improvement? Are you bypassing
something in GGI that incurrs overhead?

Faster startup times. The stars program had a bug which counted
initialization as part of the total time. It also ignored the floating
point part of the timing calculation, and called usleep(10000) in the
main loop.

I’ll post more accurate figures in a bit.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

On the SDL related news, I ported the stars example from the GGI library,
and it consistently gets 18 frames (fullscreen updates) per second at 32 bpp
on my machine.
For comparison, the GGI version consistently gets 17 FPS.
awesome! I can’t wait until I actually have some free time (real soon!)
so I can start working with SDL some more. Sounds like things are really
coming along nicely.

Yeah, I had a little time last night, so I thought I’d write that D.E.
simulator I had been thinking about in class… Well, all went well
except that I can’t quit the program.

Control-C doesn’t respond, closing the window doesn’t respond; and worst
of all: when I used kill -9 to kill the process it chewed up all my
semaphores.

So, how do I make it quit? I want to run a program endlessly until
control-C basically.

njhOn Wed, 29 Apr 1998, Josh Huber wrote:

On Wed, 29 Apr 1998, Sam Lantinga wrote: