Sleep? (Announcing 0.6e)

0.6d was corrupt.

In the meantime, I made a bunch of changes heralding SDL 0.6e:

    SDL_ConvertSurface() takes a 'flag' parameter that can be used
    to specify SDL_HWSURFACE, if you want the converted surface to
    reside in video memory.  SDL_DisplayFormat() will place the
    converted surface in the same type of memory that the display
    surface is in, if possible.

    Added the function SDL_GetVideoMode() to simplify enumerating
    the available video mdoes.

    Added the function SDL_LoadWAV() to complement SDL_LoadBMP()
    This should help people get started quickly writing fun code.

    New functions:
            SDL_SwapLE16()
            SDL_SwapBE16()
            SDL_SwapLE32()
            SDL_SwapBE32()

    SDL_EventState() now flushes the event queue

It’s available at the usual place:

http://www.devolution.com/~slouken/SDL/

It fixes a couple of nasty bugs, minor oversights, and generally
improves on things so you can get started faster. :slight_smile:

Emil, let me know what you think.

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/