Smpeg 2.0

In a little push towards new development, there’s a smpeg2 branch at
icculus.org now.

cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot login
(password is “anonymous”, without the quotes)
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot co smpeg2

http://cvs.icculus.org/horde/chora/cvs.php?rt=smpeg2

The major changes at this point:

  • It’s C now, not C++. I’m gambling that this will speed up compilation
    times and maybe get better optimized/smaller code on less modern
    compilers and embedded systems.
  • The requirement for using threads is gone, so theoretically this could
    work on MacOS 9, etc.

New development and enhancements should be done to this code branch. If
anyone’s got a development wishlist, please meet us on the smpeg mailing
list (blank email to smpeg-subscribe at icculus.org to get on the list).

Thanks to Frederick Lee for jumpstarting this work.

–ryan.

Now all we need is a couple other libraries to help automate the playing of
ogg files /w mpeg4 video streams and vorbis audio.On 31-Mar-2003, Ryan C. Gordon wrote:

In a little push towards new development, there’s a smpeg2 branch at
icculus.org now.


Patrick “Diablo-D3” McFarland || unknown at panax.com
"Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." – Kristian Wilson, Nintendo, Inc, 1989

Just started playing with this thing, and I have to say it seems to be
leaking, with plaympeg -l. Haven’t looked too closely at it yet to see
why. Also, different mpegs now seem to chirp at the end.
RobertOn Mon, 2003-03-31 at 06:12, Ryan C. Gordon wrote:

In a little push towards new development, there’s a smpeg2 branch at
icculus.org now.

cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot login
(password is “anonymous”, without the quotes)
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot co smpeg2

http://cvs.icculus.org/horde/chora/cvs.php?rt=smpeg2

The major changes at this point:

  • It’s C now, not C++. I’m gambling that this will speed up compilation
    times and maybe get better optimized/smaller code on less modern
    compilers and embedded systems.
  • The requirement for using threads is gone, so theoretically this could
    work on MacOS 9, etc.

New development and enhancements should be done to this code branch. If
anyone’s got a development wishlist, please meet us on the smpeg mailing
list (blank email to smpeg-subscribe at icculus.org to get on the list).

Thanks to Frederick Lee for jumpstarting this work.

–ryan.


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