In a little push towards new development, there’s a smpeg2 branch at
icculus.org now.
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot login
(password is “anonymous”, without the quotes)
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot co smpeg2
http://cvs.icculus.org/horde/chora/cvs.php?rt=smpeg2
The major changes at this point:
- It’s C now, not C++. I’m gambling that this will speed up compilation
times and maybe get better optimized/smaller code on less modern
compilers and embedded systems.
- The requirement for using threads is gone, so theoretically this could
work on MacOS 9, etc.
New development and enhancements should be done to this code branch. If
anyone’s got a development wishlist, please meet us on the smpeg mailing
list (blank email to smpeg-subscribe at icculus.org to get on the list).
Thanks to Frederick Lee for jumpstarting this work.
–ryan.
Now all we need is a couple other libraries to help automate the playing of
ogg files /w mpeg4 video streams and vorbis audio.On 31-Mar-2003, Ryan C. Gordon wrote:
In a little push towards new development, there’s a smpeg2 branch at
icculus.org now.
–
Patrick “Diablo-D3” McFarland || unknown at panax.com
"Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." – Kristian Wilson, Nintendo, Inc, 1989
Just started playing with this thing, and I have to say it seems to be
leaking, with plaympeg -l. Haven’t looked too closely at it yet to see
why. Also, different mpegs now seem to chirp at the end.
RobertOn Mon, 2003-03-31 at 06:12, Ryan C. Gordon wrote:
In a little push towards new development, there’s a smpeg2 branch at
icculus.org now.
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot login
(password is “anonymous”, without the quotes)
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot co smpeg2
http://cvs.icculus.org/horde/chora/cvs.php?rt=smpeg2
The major changes at this point:
- It’s C now, not C++. I’m gambling that this will speed up compilation
times and maybe get better optimized/smaller code on less modern
compilers and embedded systems.
- The requirement for using threads is gone, so theoretically this could
work on MacOS 9, etc.
New development and enhancements should be done to this code branch. If
anyone’s got a development wishlist, please meet us on the smpeg mailing
list (blank email to smpeg-subscribe at icculus.org to get on the list).
Thanks to Frederick Lee for jumpstarting this work.
–ryan.
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