works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions
Yes, software scaling is currently broken and Ken volunteered to fix it.
Would you mind entering a bug in Buzilla for tracking purposes? http://bugzilla.libsdl.org/
Thanks!On Sat, Feb 12, 2011 at 4:49 AM, Vittorio G. <vitto.giova at yahoo.it> wrote:
works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions
Yes, software scaling is currently broken and Ken volunteered to fix it.
Would you mind entering a bug in Buzilla for tracking purposes? http://bugzilla.libsdl.org/
Thanks!
On Sat, Feb 12, 2011 at 4:49 AM, Vittorio G. <vitto.giova at yahoo.it> wrote:
works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions
On Sat, Feb 12, 2011 at 5:01 PM, Sam Lantinga <@slouken> wrote:
Yes, software scaling is currently broken and Ken volunteered to fix it.
Would you mind entering a bug in Buzilla for tracking purposes? http://bugzilla.libsdl.org/
Thanks!
On Sat, Feb 12, 2011 at 4:49 AM, Vittorio G. <vitto.giova at yahoo.it> wrote:
works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions