Software renderer bug

this code

SDL_Rect rect_left = { 0, 0, 1280, 720 };
SDL_RenderCopy(render, texture, &rect_left, NULL);

works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions

Vittorio

Yes, software scaling is currently broken and Ken volunteered to fix it.
Would you mind entering a bug in Buzilla for tracking purposes?
http://bugzilla.libsdl.org/

Thanks!On Sat, Feb 12, 2011 at 4:49 AM, Vittorio G. <vitto.giova at yahoo.it> wrote:

this code

SDL_Rect rect_left = { 0, 0, 1280, 720 };
SDL_RenderCopy(render, texture, &rect_left, NULL);

works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions

Vittorio


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and CEO, Galaxy Gameworks

here you go http://bugzilla.libsdl.org/show_bug.cgi?id=1114
thanks :slight_smile:
VittorioOn Sat, Feb 12, 2011 at 5:01 PM, Sam Lantinga wrote:

Yes, software scaling is currently broken and Ken volunteered to fix it.
Would you mind entering a bug in Buzilla for tracking purposes?
http://bugzilla.libsdl.org/

Thanks!

On Sat, Feb 12, 2011 at 4:49 AM, Vittorio G. <vitto.giova at yahoo.it> wrote:

this code

? ?SDL_Rect rect_left = { 0, 0, 1280, 720 };
? ?SDL_RenderCopy(render, texture, &rect_left, NULL);

works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions

Vittorio


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


? ? -Sam Lantinga, Founder and CEO, Galaxy Gameworks


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

It’s assigned now, thanks! :)On Sat, Feb 12, 2011 at 8:53 AM, Vittorio Giovara < vittorio.giovara at gmail.com> wrote:

here you go http://bugzilla.libsdl.org/show_bug.cgi?id=1114
thanks :slight_smile:
Vittorio

On Sat, Feb 12, 2011 at 5:01 PM, Sam Lantinga <@slouken> wrote:

Yes, software scaling is currently broken and Ken volunteered to fix it.
Would you mind entering a bug in Buzilla for tracking purposes?
http://bugzilla.libsdl.org/

Thanks!

On Sat, Feb 12, 2011 at 4:49 AM, Vittorio G. <vitto.giova at yahoo.it> wrote:

this code

SDL_Rect rect_left = { 0, 0, 1280, 720 };
SDL_RenderCopy(render, texture, &rect_left, NULL);

works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions

Vittorio


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and CEO, Galaxy Gameworks


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and CEO, Galaxy Gameworks