So lokis is porting Soldier of Fortune to linux? What api are they using? Could they be using SDL?
-Garrett, WPI student majoring in Computer Science.
“He who joyfully marches in rank and file has already earned
my contempt. He has been given a large brain by mistake, since
for him the spinal cord would suffice.” -Albert Einstein
FWIW, I think we’ve used SDL in every game except EUS. Sometimes
input, most of the time sound, etc. Hardware rendering for 3D games is
of course done through Glide or OpenGL…
m.On Sun, Nov 14, 1999 at 04:56:11PM -0500, Garrett wrote:
So lokis is porting Soldier of Fortune to linux? What api are
they using? Could they be using SDL?
–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC
Even Eric’s Ultimate Solitaire used SDL for sound.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software> On Sun, Nov 14, 1999 at 04:56:11PM -0500, Garrett wrote:
So lokis is porting Soldier of Fortune to linux? What api are
they using? Could they be using SDL?
FWIW, I think we’ve used SDL in every game except EUS. Sometimes
input, most of the time sound, etc. Hardware rendering for 3D games is
of course done through Glide or OpenGL…
–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
Can I ask what you use for windowing - i.e. popups, buttons, scrollbars
etc… GTK, wxWindows or somoe proprietary stuff?
Neil> > > So lokis is porting Soldier of Fortune to linux? What api are
they using? Could they be using SDL?
FWIW, I think we’ve used SDL in every game except EUS. Sometimes
input, most of the time sound, etc. Hardware rendering for 3D games is
of course done through Glide or OpenGL…
Even Eric’s Ultimate Solitaire used SDL for sound.
EUS, Fear, and Loathing were written entirely in Gtk+. All other games
have their own libraries built in.
m.On Tue, Nov 16, 1999 at 10:11:50AM +0000, Neil McGill wrote:
Can I ask what you use for windowing - i.e. popups, buttons, scrollbars
etc… GTK, wxWindows or somoe proprietary stuff?
–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC
Can I ask what you use for windowing - i.e. popups, buttons, scrollbars
etc… GTK, wxWindows or somoe proprietary stuff?
EUS, Fear, and Loathing were written entirely in Gtk+. All other games
have their own libraries built in.
I am interested in this, as at this point I know more about GTK+ than SDL. Is
there somewhere that has more information on using the two together? I recall
something about an SDL widget for GTK+. How did you do it, if I may inquire?> On Tue, Nov 16, 1999 at 10:11:50AM +0000, Neil McGill wrote:
I am interested in this, as at this point I know more about GTK+ than SDL. Is
there somewhere that has more information on using the two together? I recall
something about an SDL widget for GTK+. How did you do it, if I may inquire?
SDL was only used in conjunction with Loathing. Fear doesn’t do much
graphic work, and EUS does it all using Gtk+/Gdk. I believe Loathing
may have used a DrawingArea and the gross SDL_WINDOW_ID hack (yech).
I think there’s a Gtk+ directory in the SDL-demos stuff…
m.On Tue, Nov 16, 1999 at 03:32:09PM -0500, Marc Lepage wrote:
–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC