SoLoud audio engine release

I’m somewhat happy to announce the first release of SoLoud audio engine.

SoLoud is a simple, easy and free c/c++ audio engine for games. The
source code should be portable, and has no external dependencies.

Currently it depends on SDL for audio stream output, but implementing
other back-ends should be relatively simple.

Documentation and downloads can be found at:

A youtube clip of the demos included can be seen at:

  • Simplest: plays a short speech through the speech synth, then quits
  • Piano: using a simple sine wave sound source and built-in faders, a
    simple piano application
  • Multimusic: plays two streamed ogg soundtracks and a sound effect.